using UnityEngine; public class FishIK : MonoBehaviour { [SerializeField] private Transform tailTarget; [SerializeField] private Transform tailBone; private Quaternion lastRotate; private Vector3 tailTargetStartPos; private Rigidbody rBody; private void Start() { rBody = GetComponent(); tailTarget.position = tailBone.position; tailTargetStartPos = tailTarget.localPosition; } private void LateUpdate() { Vector3 target = tailTargetStartPos + new Vector3(rBody.angularVelocity.y * 0.25f, (0f - rBody.angularVelocity.x) * 0.125f, -0.3f); tailTarget.localPosition = Vector3.MoveTowards(tailTarget.localPosition, target, Time.deltaTime * 30f); } }