using UnityEngine; public class FPPtoTPP : MonoBehaviour { public GameObject FPPcamera; public GameObject TPPcamera; private void Start() { FPPcamera.SetActive(value: true); TPPcamera.SetActive(value: false); } private void Update() { if (Input.GetKey(KeyCode.M)) { FPPcamera.SetActive(value: true); TPPcamera.SetActive(value: false); } if (Input.GetKey(KeyCode.N)) { FPPcamera.SetActive(value: false); TPPcamera.SetActive(value: true); } } }