using UnityEngine; namespace ECM2.Walkthrough.Ex61 { public class ForceZone : MonoBehaviour { public Vector3 windDirection = Vector3.up; public float windStrength = 20f; private void OnTriggerStay(Collider other) { if (other.CompareTag("Player") && other.TryGetComponent(out var component)) { Vector3 vector = windDirection.normalized * windStrength; Vector3 rhs = -component.GetGravityDirection(); float num = Vector3.Dot(vector, rhs); if (num > 0f && component.IsWalking() && num - component.GetGravityMagnitude() > 0f) { component.PauseGroundConstraint(); } component.AddForce(vector, ForceMode.Acceleration); } } } }