using UnityEngine; namespace ECM2.Walkthrough.EX74 { public class OneWayPlatform : MonoBehaviour { public Collider platformCollider; private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { Character component = other.GetComponent(); if ((bool)component) { component.IgnoreCollision(platformCollider); } } } private void OnTriggerExit(Collider other) { if (other.CompareTag("Player")) { Character component = other.GetComponent(); if ((bool)component) { component.IgnoreCollision(platformCollider, ignore: false); } } } } }