%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Optimized Bark Material m_Shader: {fileID: 10604, guid: 0000000000000000f000000000000000, type: 0} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 5 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 2000 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: _BumpSpecMap: m_Texture: {fileID: 2800000, guid: e98f156b0a9e9274a899293cc75b2f07, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _MainTex: m_Texture: {fileID: 2800000, guid: 581f4e424c105cb4180504938247bc9c, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _TranslucencyMap: m_Texture: {fileID: 2800000, guid: 9476084504d551044925a030dc3c98b1, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: {} m_Floats: _Cutoff: 0.3 _SquashAmount: 1 m_Colors: _Color: {r: 1, g: 1, b: 1, a: 1} _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1} _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 0