%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Shader Graphs_Shore Foam Water System m_Shader: {fileID: 4800000, guid: 1509efca0c3b8864a8943636eb232bf7, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _MATERIAL_AFFECTS_ALBEDO - _MATERIAL_AFFECTS_MASKMAP m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: 2010 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: _Base_Color: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _Foam_Tex: m_Texture: {fileID: 2800000, guid: c4fde170a7b6ea04b9524956bd419519, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _Opacity_Map: m_Texture: {fileID: 2800000, guid: 18180e18bb2337b4b99c3ec3910d7c6a, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: {} m_Floats: _AffectAlbedo: 1 _AffectMetal: 0 _AffectNormal: 0 _AffectSmoothness: 1 _Contrast: 3 _DecalColorMask0: 15 _DecalColorMask1: 0 _DecalColorMask2: 3 _DecalColorMask3: 0 _DecalMeshBiasType: 0 _DecalMeshDepthBias: 0 _DecalMeshViewBias: 0 _DecalStencilRef: 16 _DecalStencilWriteMask: 16 _DrawOrder: 10 _Normal_Strength: 5 _Opacity: 0.5 m_Colors: _Color: {r: 0.990566, g: 0.95941615, b: 0.8192417, a: 1} _Tiling_and_Offset: {r: 20, g: 20, b: 0, a: 0} _Vector4: {r: 40, g: 40, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 0