%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: SamplesTransparentInfos m_Shader: {fileID: 4800000, guid: 536dadc89712392448baef09dc08550a, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: {} m_Floats: _AddPrecomputedVelocity: 0 _Alpha: 0.5 _AlphaCutoffEnable: 0 _AlphaDstBlend: 0 _AlphaSrcBlend: 1 _BUILTIN_QueueControl: -1 _BUILTIN_QueueOffset: 0 _BlendMode: 0 _ConservativeDepthOffsetEnable: 0 _CullMode: 2 _CullModeForward: 2 _DepthOffsetEnable: 0 _DoubleSidedEnable: 1 _DoubleSidedGIMode: 0 _DoubleSidedNormalMode: 1 _DstBlend: 0 _DstBlend2: 0 _EnableBlendModePreserveSpecularLighting: 0 _EnableFogOnTransparent: 1 _ExcludeFromTUAndAA: 0 _Fade: 0.22 _MaterialID: 1 _MaterialTypeMask: 2 _OpaqueCullMode: 2 _PerPixelSorting: 0 _RayTracing: 0 _ReceivesSSR: 1 _ReceivesSSRTransparent: 0 _RefractionModel: 0 _RenderQueueType: 4 _RequireSplitLighting: 0 _SrcBlend: 1 _StencilRef: 0 _StencilRefDepth: 0 _StencilRefDistortionVec: 4 _StencilRefGBuffer: 2 _StencilRefMV: 32 _StencilWriteMask: 6 _StencilWriteMaskDepth: 9 _StencilWriteMaskDistortionVec: 4 _StencilWriteMaskGBuffer: 15 _StencilWriteMaskMV: 41 _SupportDecals: 1 _SurfaceType: 1 _TransmissionEnable: 1 _TransparentBackfaceEnable: 0 _TransparentCullMode: 2 _TransparentDepthPostpassEnable: 0 _TransparentDepthPrepassEnable: 0 _TransparentSortPriority: 0 _TransparentWritingMotionVec: 0 _TransparentZWrite: 0 _UseShadowThreshold: 0 _ZTestDepthEqualForOpaque: 4 _ZTestGBuffer: 4 _ZTestTransparent: 4 _ZWrite: 0 m_Colors: _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} _EmissionColor: {r: 1, g: 1, b: 1, a: 1} _Vector2: {r: 1, g: 0.5, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 0