20 lines
560 B
C#
20 lines
560 B
C#
using Fantasy.Async;
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using Fantasy.Network.Interface;
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namespace Fantasy;
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public sealed class Chat2G_ChatMessageHandler : Route<Scene,Chat2G_ChatMessage>
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{
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protected override async FTask Run(Scene scene, Chat2G_ChatMessage message)
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{
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var chatMessage = new Chat2C_Message()
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{
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ChatInfoTree = message.ChatInfoTree
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};
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foreach (var session in scene.GetComponent<GateUnitManageComponent>().ForEachUnitSession())
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{
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session.Send(chatMessage);
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}
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await FTask.CompletedTask;
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}
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} |