26 lines
1.0 KiB
C#
26 lines
1.0 KiB
C#
using Fantasy.Async;
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using Fantasy.Network;
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using Fantasy.Network.Interface;
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namespace Fantasy;
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public sealed class C2G_GameInitCompleteRequestHandler : MessageRPC<C2G_GameInitCompleteRequest, G2C_GameInitCompleteResponse>
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{
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protected override async FTask Run(Session session, C2G_GameInitCompleteRequest request, G2C_GameInitCompleteResponse response, Action reply)
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{
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var account = session.GetComponent<Account>();
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var requestPushContainer = request.PushContainer;
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var requestPushUnitInfo = request.PushUnitInfo;
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var requestAoi = request.Aoi;
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// 当调用reply方法的时候,就会马上返回G2C_GameInitCompleteResponse消息给客户端了。
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// 这时候客户端await等待就会继续执行。
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reply();
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// 比如这个代码就是推送给客户端的。
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if (requestPushContainer)
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{
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// 推送容器的数据给客户端。
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ContainerHelper.SendAllContainerInfo(account);
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}
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await FTask.CompletedTask;
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}
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} |