Files
ServerStudy/物品和背包的完整代码/Client/Unity/Assets/Scripts/Handler/G2C_PushAllContainerInfoHandler.cs
2026-03-05 11:39:06 +08:00

23 lines
939 B
C#

using Fantasy.Async;
using Fantasy.Network;
using Fantasy.Network.Interface;
namespace Fantasy.Handler
{
public sealed class G2C_PushAllContainerInfoHandler : Message<G2C_PushAllContainerInfo>
{
protected override async FTask Run(Session session, G2C_PushAllContainerInfo message)
{
Log.Debug($"接收到服务器推送的容器消息 Containers : {message.Containers.Count}");
foreach (var messageContainer in message.Containers)
{
Log.Debug($"容器Id:{messageContainer.ConfigId} 容器格子数量:{messageContainer.Items.Count}");
foreach (var messageContainerItem in messageContainer.Items)
{
Log.Debug($"Id:{messageContainerItem.ItemId} ConfigId:{messageContainerItem.ConfigId} Count:{messageContainerItem.Count}");
}
}
await FTask.CompletedTask;
}
}
}