23 lines
939 B
C#
23 lines
939 B
C#
using Fantasy.Async;
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using Fantasy.Network;
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using Fantasy.Network.Interface;
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namespace Fantasy.Handler
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{
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public sealed class G2C_PushAllContainerInfoHandler : Message<G2C_PushAllContainerInfo>
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{
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protected override async FTask Run(Session session, G2C_PushAllContainerInfo message)
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{
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Log.Debug($"接收到服务器推送的容器消息 Containers : {message.Containers.Count}");
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foreach (var messageContainer in message.Containers)
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{
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Log.Debug($"容器Id:{messageContainer.ConfigId} 容器格子数量:{messageContainer.Items.Count}");
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foreach (var messageContainerItem in messageContainer.Items)
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{
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Log.Debug($"Id:{messageContainerItem.ItemId} ConfigId:{messageContainerItem.ConfigId} Count:{messageContainerItem.Count}");
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}
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}
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await FTask.CompletedTask;
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}
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}
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} |