using Fantasy.Entitas; namespace Fantasy; public static class UnitFactory { public static Account CreatePlayer(Scene scene, uint configId, string userName, string password) { var account = Entity.Create(scene, true, true); account.ConfigId = configId; account.UserName = userName; account.Password = password; // 挂载容器组件 account.AddComponent(); return account; } public static Account CreateMonster(Scene scene, uint configId) { var account = Entity.Create(scene, true, true); // 挂载容器组件 account.AddComponent(); return account; } }