提交示例代码

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using ProtoBuf;
using System.Collections.Generic;
using Fantasy;
using Fantasy.Network.Interface;
using Fantasy.Serialize;
#pragma warning disable CS8618
namespace Fantasy
{
/// <summary>
/// 登陆到Gate服务器
/// </summary>
[ProtoContract]
public partial class C2G_LoginRequest : AMessage, IRequest, IProto
{
public static C2G_LoginRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_LoginRequest>();
}
public override void Dispose()
{
Name = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_LoginRequest>(this);
#endif
}
[ProtoIgnore]
public G2C_LoginResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_LoginRequest; }
[ProtoMember(1)]
public string Name { get; set; }
}
[ProtoContract]
public partial class G2C_LoginResponse : AMessage, IResponse, IProto
{
public static G2C_LoginResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_LoginResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_LoginResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_LoginResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 客户端通知服务器退出游戏
/// </summary>
[ProtoContract]
public partial class C2G_Exit : AMessage, IMessage, IProto
{
public static C2G_Exit Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_Exit>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_Exit>(this);
#endif
}
public uint OpCode() { return OuterOpcode.C2G_Exit; }
}
/// <summary>
/// 测试Mail自定义Route协议
/// </summary>
[ProtoContract]
public partial class C2Mail_TestRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Mail_TestRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Mail_TestRequest>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Mail_TestRequest>(this);
#endif
}
[ProtoIgnore]
public Mail2C_TestResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Mail_TestRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MailRoute;
[ProtoMember(1)]
public string Tag { get; set; }
}
[ProtoContract]
public partial class Mail2C_TestResponse : AMessage, ICustomRouteResponse, IProto
{
public static Mail2C_TestResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Mail2C_TestResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Mail2C_TestResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Mail2C_TestResponse; }
[ProtoMember(1)]
public string Tag { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 一个邮件的完整信息
/// </summary>
[ProtoContract]
public partial class MailInfo : AMessage, IProto
{
public static MailInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<MailInfo>();
}
public override void Dispose()
{
MailId = default;
OwnerId = default;
Title = default;
Content = default;
CreateTime = default;
ExpireTime = default;
Money = default;
MailState = default;
MailType = default;
Items.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<MailInfo>(this);
#endif
}
[ProtoMember(1)]
public long MailId { get; set; }
[ProtoMember(2)]
public long OwnerId { get; set; }
[ProtoMember(3)]
public string Title { get; set; }
[ProtoMember(4)]
public string Content { get; set; }
[ProtoMember(5)]
public long CreateTime { get; set; }
[ProtoMember(6)]
public long ExpireTime { get; set; }
[ProtoMember(7)]
public int Money { get; set; }
[ProtoMember(8)]
public int MailState { get; set; }
[ProtoMember(9)]
public int MailType { get; set; }
[ProtoMember(10)]
public List<ItemInfo> Items = new List<ItemInfo>();
}
/// <summary>
/// 一个邮件的简单版消息
/// </summary>
[ProtoContract]
public partial class MailSimplifyInfo : AMessage, IProto
{
public static MailSimplifyInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<MailSimplifyInfo>();
}
public override void Dispose()
{
MailId = default;
OwnerId = default;
Title = default;
Content = default;
CreateTime = default;
ExpireTime = default;
MailState = default;
MailType = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<MailSimplifyInfo>(this);
#endif
}
[ProtoMember(1)]
public long MailId { get; set; }
[ProtoMember(2)]
public long OwnerId { get; set; }
[ProtoMember(3)]
public string Title { get; set; }
[ProtoMember(4)]
public string Content { get; set; }
[ProtoMember(5)]
public long CreateTime { get; set; }
[ProtoMember(6)]
public long ExpireTime { get; set; }
[ProtoMember(7)]
public int MailState { get; set; }
[ProtoMember(8)]
public int MailType { get; set; }
}
/// <summary>
/// 一个简单的物品信息
/// </summary>
[ProtoContract]
public partial class ItemInfo : AMessage, IProto
{
public static ItemInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<ItemInfo>();
}
public override void Dispose()
{
ItemId = default;
Name = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<ItemInfo>(this);
#endif
}
[ProtoMember(1)]
public long ItemId { get; set; }
[ProtoMember(2)]
public string Name { get; set; }
}
/// <summary>
/// Mail通知客户端有新的邮件
/// </summary>
[ProtoContract]
public partial class Mail2C_HaveMail : AMessage, ICustomRouteMessage, IProto
{
public static Mail2C_HaveMail Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Mail2C_HaveMail>();
}
public override void Dispose()
{
Mail = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Mail2C_HaveMail>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Mail2C_HaveMail; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MailRoute;
[ProtoMember(1)]
public MailSimplifyInfo Mail { get; set; }
}
/// <summary>
/// Mail通知客户端邮件状态变化
/// </summary>
[ProtoContract]
public partial class Mail2C_MailState : AMessage, ICustomRouteMessage, IProto
{
public static Mail2C_MailState Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Mail2C_MailState>();
}
public override void Dispose()
{
MailState = default;
MailId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Mail2C_MailState>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Mail2C_MailState; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MailRoute;
[ProtoMember(1)]
public int MailState { get; set; }
[ProtoMember(2)]
public long MailId { get; set; }
}
/// <summary>
/// 客户端获取档期所有邮件的信息
/// </summary>
[ProtoContract]
public partial class C2Mail_GetHaveMailRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Mail_GetHaveMailRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Mail_GetHaveMailRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Mail_GetHaveMailRequest>(this);
#endif
}
[ProtoIgnore]
public Mail2C_GetHaveMailResposne ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Mail_GetHaveMailRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MailRoute;
}
[ProtoContract]
public partial class Mail2C_GetHaveMailResposne : AMessage, ICustomRouteResponse, IProto
{
public static Mail2C_GetHaveMailResposne Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Mail2C_GetHaveMailResposne>();
}
public override void Dispose()
{
ErrorCode = default;
Mails.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Mail2C_GetHaveMailResposne>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Mail2C_GetHaveMailResposne; }
[ProtoMember(1)]
public List<MailSimplifyInfo> Mails = new List<MailSimplifyInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 客户端发开一个邮件
/// </summary>
[ProtoContract]
public partial class C2Mail_OpenMailRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Mail_OpenMailRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Mail_OpenMailRequest>();
}
public override void Dispose()
{
MailId = default;
ReturnMailInfo = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Mail_OpenMailRequest>(this);
#endif
}
[ProtoIgnore]
public Mail2C_OpenMailResposne ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Mail_OpenMailRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MailRoute;
[ProtoMember(1)]
public long MailId { get; set; }
[ProtoMember(2)]
public bool ReturnMailInfo { get; set; }
}
[ProtoContract]
public partial class Mail2C_OpenMailResposne : AMessage, ICustomRouteResponse, IProto
{
public static Mail2C_OpenMailResposne Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Mail2C_OpenMailResposne>();
}
public override void Dispose()
{
ErrorCode = default;
MailInfo = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Mail2C_OpenMailResposne>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Mail2C_OpenMailResposne; }
[ProtoMember(1)]
public MailInfo MailInfo { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 客户端领取邮件的附件
/// </summary>
[ProtoContract]
public partial class C2Mail_ReceiveMailRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Mail_ReceiveMailRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Mail_ReceiveMailRequest>();
}
public override void Dispose()
{
MailId = default;
Money = default;
ItemId.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Mail_ReceiveMailRequest>(this);
#endif
}
[ProtoIgnore]
public Mail2C_ReceiveMailResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Mail_ReceiveMailRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MailRoute;
[ProtoMember(1)]
public long MailId { get; set; }
[ProtoMember(2)]
public bool Money { get; set; }
[ProtoMember(3)]
public List<long> ItemId = new List<long>();
}
[ProtoContract]
public partial class Mail2C_ReceiveMailResponse : AMessage, ICustomRouteResponse, IProto
{
public static Mail2C_ReceiveMailResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Mail2C_ReceiveMailResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Mail2C_ReceiveMailResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Mail2C_ReceiveMailResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 客户端通知服务器删除一个邮件
/// </summary>
[ProtoContract]
public partial class C2Mail_RemoveMailRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Mail_RemoveMailRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Mail_RemoveMailRequest>();
}
public override void Dispose()
{
MailId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Mail_RemoveMailRequest>(this);
#endif
}
[ProtoIgnore]
public Mail2C_RemoveMailResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Mail_RemoveMailRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MailRoute;
[ProtoMember(1)]
public long MailId { get; set; }
}
[ProtoContract]
public partial class Mail2C_RemoveMailResponse : AMessage, ICustomRouteResponse, IProto
{
public static Mail2C_RemoveMailResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Mail2C_RemoveMailResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Mail2C_RemoveMailResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Mail2C_RemoveMailResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 客户端玩家发送邮件到另外一个玩家
/// </summary>
[ProtoContract]
public partial class C2Mail_SendMailRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Mail_SendMailRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Mail_SendMailRequest>();
}
public override void Dispose()
{
UserName = default;
Title = default;
Content = default;
Money = default;
ItemId.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Mail_SendMailRequest>(this);
#endif
}
[ProtoIgnore]
public Mail2C_SendMailResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Mail_SendMailRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MailRoute;
[ProtoMember(1)]
public string UserName { get; set; }
[ProtoMember(2)]
public string Title { get; set; }
[ProtoMember(3)]
public string Content { get; set; }
[ProtoMember(4)]
public int Money { get; set; }
[ProtoMember(5)]
public List<long> ItemId = new List<long>();
}
[ProtoContract]
public partial class Mail2C_SendMailResponse : AMessage, ICustomRouteResponse, IProto
{
public static Mail2C_SendMailResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Mail2C_SendMailResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Mail2C_SendMailResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Mail2C_SendMailResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
}

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namespace Fantasy
{
public static partial class OuterOpcode
{
public const uint C2G_LoginRequest = 268445457;
public const uint G2C_LoginResponse = 402663185;
public const uint C2G_Exit = 134227729;
public const uint C2Mail_TestRequest = 2281711377;
public const uint Mail2C_TestResponse = 2415929105;
public const uint Mail2C_HaveMail = 2147493649;
public const uint Mail2C_MailState = 2147493650;
public const uint C2Mail_GetHaveMailRequest = 2281711378;
public const uint Mail2C_GetHaveMailResposne = 2415929106;
public const uint C2Mail_OpenMailRequest = 2281711379;
public const uint Mail2C_OpenMailResposne = 2415929107;
public const uint C2Mail_ReceiveMailRequest = 2281711380;
public const uint Mail2C_ReceiveMailResponse = 2415929108;
public const uint C2Mail_RemoveMailRequest = 2281711381;
public const uint Mail2C_RemoveMailResponse = 2415929109;
public const uint C2Mail_SendMailRequest = 2281711382;
public const uint Mail2C_SendMailResponse = 2415929110;
}
}

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namespace Fantasy
{
// Route协议定义(需要定义1000以上、因为1000以内的框架预留)
public static class RouteType
{
public const int MailRoute = 1001; // Mail
}
}

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