提交示例代码
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using Fantasy.Serialize;
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#pragma warning disable CS8604 // Possible null reference argument.
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namespace Fantasy;
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public static class SerializerComponentSystem
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{
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public static void Initialize(this SerializerComponent self)
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{
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self.Serialize = SerializerManager.GetSerializer(FantasySerializerType.ProtoBuf);
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}
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public static byte[] Serialize<T>(this SerializerComponent self, T @object)
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{
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using var memoryStreamBuffer = self.BufferPool.RentMemoryStream(MemoryStreamBufferSource.None);
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self.Serialize.Serialize(typeof(T), @object, memoryStreamBuffer);
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return memoryStreamBuffer.ToArray();
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}
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public static T Deserialize<T>(this SerializerComponent self, byte[] bytes)
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{
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return self.Serialize.Deserialize<T>(bytes);
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}
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}
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