提交示例代码

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Bob.Song
2026-03-05 11:39:06 +08:00
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using Fantasy.Entitas;
using Fantasy.Entitas.Interface;
#pragma warning disable CS8601 // Possible null reference assignment.
namespace Fantasy;
public sealed class ChatUnitManageComponentDestroySystem : DestroySystem<ChatUnitManageComponent>
{
protected override void Destroy(ChatUnitManageComponent self)
{
foreach (var chatUnit in self.Units.Values.ToArray())
{
chatUnit.Dispose();
}
self.Units.Clear();
}
}
public static class ChatUnitManageComponentSystem
{
public static ChatUnit Add(this ChatUnitManageComponent self, long unitId, string userName, long gateRouteId)
{
if (!self.Units.TryGetValue(unitId, out var chatUnit))
{
chatUnit = Entity.Create<ChatUnit>(self.Scene, unitId, true, true);
self.Units.Add(unitId, chatUnit);
Log.Debug($"Add ChatUnit Count: {self.Units.Count} UnitId: {unitId} UserName: {userName} GateRouteId: {gateRouteId}");
}
else
{
Log.Debug($"ChatUnit: {chatUnit.UserName}({chatUnit.GateRouteId})");
}
chatUnit.UserName = userName;
chatUnit.GateRouteId = gateRouteId;
return chatUnit;
}
public static ChatUnit? Get(this ChatUnitManageComponent self, long unitId)
{
return self.Units.GetValueOrDefault(unitId);
}
public static bool TryGet(this ChatUnitManageComponent self, long unitId, out ChatUnit chatUnit)
{
return self.Units.TryGetValue(unitId, out chatUnit);
}
public static void Remove(this ChatUnitManageComponent self, long unitId, bool isDispose = true)
{
// 由于退出频道的时候也会检查该玩家是否在ChatUnitManageComponent中所以这里不做移除操作。
if (!self.Units.TryGetValue(unitId, out var chatUnit))
{
return;
}
if (isDispose)
{
chatUnit.Dispose();
}
// 因为玩家已经执行了退出频道的操作了,所以要清除一下这个数据。
self.Units.Remove(unitId);
Log.Debug($"Remove ChatUnit: {chatUnit.UserName}({chatUnit.GateRouteId}) Count: {self.Units.Count}");
}
}