提交示例代码
This commit is contained in:
194
聊天系统课程代码/Server/Entity/Generate/NetworkProtocol/InnerMessage.cs
Normal file
194
聊天系统课程代码/Server/Entity/Generate/NetworkProtocol/InnerMessage.cs
Normal file
@@ -0,0 +1,194 @@
|
||||
using ProtoBuf;
|
||||
|
||||
using System.Collections.Generic;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using Fantasy;
|
||||
using Fantasy.Network.Interface;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable InconsistentNaming
|
||||
// ReSharper disable RedundantUsingDirective
|
||||
// ReSharper disable RedundantOverriddenMember
|
||||
// ReSharper disable PartialTypeWithSinglePart
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
// ReSharper disable CheckNamespace
|
||||
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
|
||||
#pragma warning disable CS8618
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
/// <summary>
|
||||
/// Gate登录到Chat服务器
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class G2Chat_LoginRequest : AMessage, IRouteRequest, IProto
|
||||
{
|
||||
public static G2Chat_LoginRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2Chat_LoginRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
UserName = default;
|
||||
UnitId = default;
|
||||
GateRouteId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2Chat_LoginRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Chat2G_LoginResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return InnerOpcode.G2Chat_LoginRequest; }
|
||||
[ProtoMember(1)]
|
||||
public string UserName { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public long UnitId { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public long GateRouteId { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class Chat2G_LoginResponse : AMessage, IRouteResponse, IProto
|
||||
{
|
||||
public static Chat2G_LoginResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Chat2G_LoginResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
ChatRouteId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Chat2G_LoginResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return InnerOpcode.Chat2G_LoginResponse; }
|
||||
[ProtoMember(1)]
|
||||
public long ChatRouteId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// Gate通知Chat服务器下线
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class G2Chat_OfflineRequest : AMessage, IRouteRequest, IProto
|
||||
{
|
||||
public static G2Chat_OfflineRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2Chat_OfflineRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2Chat_OfflineRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Chat2G_OfflineResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return InnerOpcode.G2Chat_OfflineRequest; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class Chat2G_OfflineResponse : AMessage, IRouteResponse, IProto
|
||||
{
|
||||
public static Chat2G_OfflineResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Chat2G_OfflineResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Chat2G_OfflineResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return InnerOpcode.Chat2G_OfflineResponse; }
|
||||
[ProtoMember(1)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// Chat通知Gate发送一个全服广播的聊天信息
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Chat2G_ChatMessage : AMessage, IRouteMessage, IProto
|
||||
{
|
||||
public static Chat2G_ChatMessage Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Chat2G_ChatMessage>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ChatInfoTree = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Chat2G_ChatMessage>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return InnerOpcode.Chat2G_ChatMessage; }
|
||||
[ProtoMember(1)]
|
||||
public ChatInfoTree ChatInfoTree { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 其他服务器发送聊天消息到Chat
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Other2Chat_ChatMessage : AMessage, IRouteMessage, IProto
|
||||
{
|
||||
public static Other2Chat_ChatMessage Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Other2Chat_ChatMessage>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ChatInfoTree = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Other2Chat_ChatMessage>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return InnerOpcode.Other2Chat_ChatMessage; }
|
||||
[ProtoMember(1)]
|
||||
public ChatInfoTree ChatInfoTree { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// Gate登录到Map服务器
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class G2M_LoginRequest : AMessage, IRouteRequest, IProto
|
||||
{
|
||||
public static G2M_LoginRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2M_LoginRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ChatUnitRouteId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2M_LoginRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public M2G_LoginResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return InnerOpcode.G2M_LoginRequest; }
|
||||
[ProtoMember(1)]
|
||||
public long ChatUnitRouteId { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class M2G_LoginResponse : AMessage, IRouteResponse, IProto
|
||||
{
|
||||
public static M2G_LoginResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<M2G_LoginResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
MapRouteId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<M2G_LoginResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return InnerOpcode.M2G_LoginResponse; }
|
||||
[ProtoMember(1)]
|
||||
public long MapRouteId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user