提交示例代码
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using Fantasy.Entitas;
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using Fantasy.Network;
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using Fantasy.Serialize;
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namespace Fantasy
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{
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public class SerializerComponent : Entity
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{
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public ISerialize Serialize;
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public readonly MemoryStreamBufferPool BufferPool = new MemoryStreamBufferPool();
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}
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}
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fileFormatVersion: 2
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guid: a4d1516b4175743438426bd6554bf1e1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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