提交示例代码
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namespace Fantasy;
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public static class BagComponentSystem
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{
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public static uint AddItem(this BagComponent self, Item item)
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{
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self.Items.Add(item.Id, item);
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Log.Debug($"add item:{item.Id}");
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return 0;
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}
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public static bool TryGetItem(this BagComponent self, long itemId, out Item item)
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{
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return self.Items.TryGetValue(itemId, out item);
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}
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}
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