提交示例代码

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Bob.Song
2026-03-05 11:39:06 +08:00
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namespace Fantasy
{
// 生成器自动生成,请不要手动编辑,修改请在#ConstValue.xsl里。
public partial class ConstValue
{
/// <summary>
/// 游戏版本
/// </summary>
public const string Version = "v202501";
/// <summary>
/// 可以创建角色的最大数量
/// </summary>
public const int CreateRoleMax = 5;
/// <summary>
/// 客户端使用的网络类型
/// </summary>
public const string Network = "KCP";
/// <summary>
/// 客户端发送心跳的时间(毫秒单位)
/// </summary>
public const int Heartbeat = 2000;
/// <summary>
/// 服务器最大容纳玩家人数
/// </summary>
public const int PlayerCount = 5000;
}
}

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using System;
namespace Fantasy
{
// 生成器自动生成,请不要手动编辑,修改请在ContainerConfig.xsl里。
[Flags]
public enum ContainerType : byte
{
None = 0,
Bag = 1,// 背包
Equip = 2,// 装备栏
Trade = 4,// 交易
Cell = Equip | Trade,// 按格子存储的容器
Normal = Bag,// 正常的容器
}
}

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namespace Fantasy
{
// 生成器自动生成,请不要手动编辑,修改请在ErrorCode.xsl里。
public partial class ErrorCode
{
/// <summary>
/// 登陆失败
/// </summary>
public const uint LoingError = 1;
/// <summary>
/// 角色登陆失败
/// </summary>
public const uint LoginRoleError = 2;
}
}

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namespace Fantasy
{
// 生成器自动生成,请不要手动编辑,修改请在#ItemType.xsl里。
public enum ItemType
{
None = 0,
Drug = 1,// 药品
Equip = 2,// 装备
Prop = 3,// 道具
Garbage = 4,// 垃圾
}
}

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namespace Fantasy
{
// 生成器自动生成,请不要手动编辑,修改请在#ItemUseEffect.xsl里。
public enum ItemUseEffect
{
None = 0,
Equip = 1,// 装备到身上
UnEquip = 2,// 从身上卸下
AddAttr = 3,// 增加属性
CutAttr = 4,// 减少属性
}
}

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