提交示例代码

This commit is contained in:
Bob.Song
2026-03-05 11:39:06 +08:00
commit 25958f58c3
2534 changed files with 209593 additions and 0 deletions

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using System;
using ProtoBuf;
using Fantasy;
using System.Linq;
using System.Reflection;
using System.Collections.Generic;
using System.Collections.Concurrent;
using Fantasy.ConfigTable;
using Fantasy.Serialize;
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS0169
#pragma warning disable CS8618
#pragma warning disable CS8625
#pragma warning disable CS8603
namespace Fantasy
{
[ProtoContract]
public sealed partial class ContainerConfigData : ASerialize, IConfigTable, IProto
{
[ProtoMember(1)]
public List<ContainerConfig> List { get; set; } = new List<ContainerConfig>();
#if FANTASY_NET
[ProtoIgnore]
private readonly ConcurrentDictionary<uint, ContainerConfig> _configs = new ConcurrentDictionary<uint, ContainerConfig>();
#else
[ProtoIgnore]
private readonly Dictionary<uint, ContainerConfig> _configs = new Dictionary<uint, ContainerConfig>();
#endif
private static ContainerConfigData _instance = null;
public static ContainerConfigData Instance
{
get { return _instance ??= ConfigTableHelper.Load<ContainerConfigData>(); }
private set => _instance = value;
}
public ContainerConfig Get(uint id, bool check = true)
{
if (_configs.ContainsKey(id))
{
return _configs[id];
}
if (check)
{
throw new Exception($"ContainerConfig not find {id} Id");
}
return null;
}
public bool TryGet(uint id, out ContainerConfig config)
{
config = null;
if (!_configs.ContainsKey(id))
{
return false;
}
config = _configs[id];
return true;
}
public override void AfterDeserialization()
{
foreach (var config in List)
{
#if FANTASY_NET
_configs.TryAdd(config.Id, config);
#else
_configs.Add(config.Id, config);
#endif
config.AfterDeserialization();
}
EndInit();
}
public override void Dispose()
{
Instance = null;
}
}
[ProtoContract]
public sealed partial class ContainerConfig : ASerialize, IProto
{
[ProtoMember(1)]
public uint Id { get; set; } // Id
[ProtoMember(2)]
public string Name { get; set; } // 名字
[ProtoMember(3)]
public int Type { get; set; } // 容器类型
[ProtoMember(4)]
public int CellCountMax { get; set; } // 容器最大的格子数
[ProtoMember(5)]
public int CellCount { get; set; } // 初始解锁格子
[ProtoMember(6)]
public bool CanSort { get; set; } // 是否可以整理
[ProtoMember(7)]
public int SortCD { get; set; } // 是否可以整理
}
}

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using System;
using ProtoBuf;
using Fantasy;
using System.Linq;
using System.Reflection;
using System.Collections.Generic;
using System.Collections.Concurrent;
using Fantasy.ConfigTable;
using Fantasy.Serialize;
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS0169
#pragma warning disable CS8618
#pragma warning disable CS8625
#pragma warning disable CS8603
namespace Fantasy
{
[ProtoContract]
public sealed partial class EquipAffixConfigData : ASerialize, IConfigTable, IProto
{
[ProtoMember(1)]
public List<EquipAffixConfig> List { get; set; } = new List<EquipAffixConfig>();
#if FANTASY_NET
[ProtoIgnore]
private readonly ConcurrentDictionary<uint, EquipAffixConfig> _configs = new ConcurrentDictionary<uint, EquipAffixConfig>();
#else
[ProtoIgnore]
private readonly Dictionary<uint, EquipAffixConfig> _configs = new Dictionary<uint, EquipAffixConfig>();
#endif
private static EquipAffixConfigData _instance = null;
public static EquipAffixConfigData Instance
{
get { return _instance ??= ConfigTableHelper.Load<EquipAffixConfigData>(); }
private set => _instance = value;
}
public EquipAffixConfig Get(uint id, bool check = true)
{
if (_configs.ContainsKey(id))
{
return _configs[id];
}
if (check)
{
throw new Exception($"EquipAffixConfig not find {id} Id");
}
return null;
}
public bool TryGet(uint id, out EquipAffixConfig config)
{
config = null;
if (!_configs.ContainsKey(id))
{
return false;
}
config = _configs[id];
return true;
}
public override void AfterDeserialization()
{
foreach (var config in List)
{
#if FANTASY_NET
_configs.TryAdd(config.Id, config);
#else
_configs.Add(config.Id, config);
#endif
config.AfterDeserialization();
}
EndInit();
}
public override void Dispose()
{
Instance = null;
}
}
[ProtoContract]
public sealed partial class EquipAffixConfig : ASerialize, IProto
{
[ProtoMember(1)]
public uint Id { get; set; } // Id
[ProtoMember(2)]
public uint BuffConfigId { get; set; } // 触发的Buff
[ProtoMember(3)]
public string Descride { get; set; } // 介绍
}
}

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using System;
using ProtoBuf;
using Fantasy;
using System.Linq;
using System.Reflection;
using System.Collections.Generic;
using System.Collections.Concurrent;
using Fantasy.ConfigTable;
using Fantasy.Serialize;
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS0169
#pragma warning disable CS8618
#pragma warning disable CS8625
#pragma warning disable CS8603
namespace Fantasy
{
[ProtoContract]
public sealed partial class EquipEntryConfigData : ASerialize, IConfigTable, IProto
{
[ProtoMember(1)]
public List<EquipEntryConfig> List { get; set; } = new List<EquipEntryConfig>();
#if FANTASY_NET
[ProtoIgnore]
private readonly ConcurrentDictionary<uint, EquipEntryConfig> _configs = new ConcurrentDictionary<uint, EquipEntryConfig>();
#else
[ProtoIgnore]
private readonly Dictionary<uint, EquipEntryConfig> _configs = new Dictionary<uint, EquipEntryConfig>();
#endif
private static EquipEntryConfigData _instance = null;
public static EquipEntryConfigData Instance
{
get { return _instance ??= ConfigTableHelper.Load<EquipEntryConfigData>(); }
private set => _instance = value;
}
public EquipEntryConfig Get(uint id, bool check = true)
{
if (_configs.ContainsKey(id))
{
return _configs[id];
}
if (check)
{
throw new Exception($"EquipEntryConfig not find {id} Id");
}
return null;
}
public bool TryGet(uint id, out EquipEntryConfig config)
{
config = null;
if (!_configs.ContainsKey(id))
{
return false;
}
config = _configs[id];
return true;
}
public override void AfterDeserialization()
{
foreach (var config in List)
{
#if FANTASY_NET
_configs.TryAdd(config.Id, config);
#else
_configs.Add(config.Id, config);
#endif
config.AfterDeserialization();
}
EndInit();
}
public override void Dispose()
{
Instance = null;
}
}
[ProtoContract]
public sealed partial class EquipEntryConfig : ASerialize, IProto
{
[ProtoMember(1)]
public uint Id { get; set; } // Id
[ProtoMember(2)]
public int Min { get; set; } // 词条最小数
[ProtoMember(3)]
public int Max { get; set; } // 词条最大数
[ProtoMember(4)]
public int AffixMin { get; set; } // 词缀最小数
[ProtoMember(5)]
public int AffixMax { get; set; } // 词缀最大数
[ProtoMember(6)]
public uint[] Affix { get; set; } = Array.Empty<uint>(); // 词缀列表
[ProtoMember(7)]
public int[] Attrs { get; set; } = Array.Empty<int>(); // 属性数组
}
}

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using System;
using ProtoBuf;
using Fantasy;
using System.Linq;
using System.Reflection;
using System.Collections.Generic;
using System.Collections.Concurrent;
using Fantasy.ConfigTable;
using Fantasy.Serialize;
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS0169
#pragma warning disable CS8618
#pragma warning disable CS8625
#pragma warning disable CS8603
namespace Fantasy
{
[ProtoContract]
public sealed partial class EquipValueConfigData : ASerialize, IConfigTable, IProto
{
[ProtoMember(1)]
public List<EquipValueConfig> List { get; set; } = new List<EquipValueConfig>();
#if FANTASY_NET
[ProtoIgnore]
private readonly ConcurrentDictionary<uint, EquipValueConfig> _configs = new ConcurrentDictionary<uint, EquipValueConfig>();
#else
[ProtoIgnore]
private readonly Dictionary<uint, EquipValueConfig> _configs = new Dictionary<uint, EquipValueConfig>();
#endif
private static EquipValueConfigData _instance = null;
public static EquipValueConfigData Instance
{
get { return _instance ??= ConfigTableHelper.Load<EquipValueConfigData>(); }
private set => _instance = value;
}
public EquipValueConfig Get(uint id, bool check = true)
{
if (_configs.ContainsKey(id))
{
return _configs[id];
}
if (check)
{
throw new Exception($"EquipValueConfig not find {id} Id");
}
return null;
}
public bool TryGet(uint id, out EquipValueConfig config)
{
config = null;
if (!_configs.ContainsKey(id))
{
return false;
}
config = _configs[id];
return true;
}
public override void AfterDeserialization()
{
foreach (var config in List)
{
#if FANTASY_NET
_configs.TryAdd(config.Id, config);
#else
_configs.Add(config.Id, config);
#endif
config.AfterDeserialization();
}
EndInit();
}
public override void Dispose()
{
Instance = null;
}
}
[ProtoContract]
public sealed partial class EquipValueConfig : ASerialize, IProto
{
[ProtoMember(1)]
public uint Id { get; set; } // Id
[ProtoMember(2)]
public uint ItemConfigId { get; set; } // ItemConfigId
[ProtoMember(3)]
public uint EquipEntryConfigId { get; set; } // EquipEntryConfigId
[ProtoMember(4)]
public int Quality { get; set; } // 品质
[ProtoMember(5)]
public IntDictionaryConfig MainAttrs { get; set; } // 法术强度
}
}

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using System;
using ProtoBuf;
using Fantasy;
using System.Linq;
using System.Reflection;
using System.Collections.Generic;
using System.Collections.Concurrent;
using Fantasy.ConfigTable;
using Fantasy.Serialize;
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS0169
#pragma warning disable CS8618
#pragma warning disable CS8625
#pragma warning disable CS8603
namespace Fantasy
{
[ProtoContract]
public sealed partial class ErrorCodeData : ASerialize, IConfigTable, IProto
{
[ProtoMember(1)]
public List<ErrorCode> List { get; set; } = new List<ErrorCode>();
#if FANTASY_NET
[ProtoIgnore]
private readonly ConcurrentDictionary<uint, ErrorCode> _configs = new ConcurrentDictionary<uint, ErrorCode>();
#else
[ProtoIgnore]
private readonly Dictionary<uint, ErrorCode> _configs = new Dictionary<uint, ErrorCode>();
#endif
private static ErrorCodeData _instance = null;
public static ErrorCodeData Instance
{
get { return _instance ??= ConfigTableHelper.Load<ErrorCodeData>(); }
private set => _instance = value;
}
public ErrorCode Get(uint id, bool check = true)
{
if (_configs.ContainsKey(id))
{
return _configs[id];
}
if (check)
{
throw new Exception($"ErrorCode not find {id} Id");
}
return null;
}
public bool TryGet(uint id, out ErrorCode config)
{
config = null;
if (!_configs.ContainsKey(id))
{
return false;
}
config = _configs[id];
return true;
}
public override void AfterDeserialization()
{
foreach (var config in List)
{
#if FANTASY_NET
_configs.TryAdd(config.Id, config);
#else
_configs.Add(config.Id, config);
#endif
config.AfterDeserialization();
}
EndInit();
}
public override void Dispose()
{
Instance = null;
}
}
[ProtoContract]
public sealed partial class ErrorCode : ASerialize, IProto
{
[ProtoMember(1)]
public uint Id { get; set; } // Id
[ProtoMember(2)]
public string Name { get; set; } // 名称
[ProtoMember(3)]
public string Text { get; set; } // 文本内容
}
}

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using System;
using ProtoBuf;
using Fantasy;
using System.Linq;
using System.Reflection;
using System.Collections.Generic;
using System.Collections.Concurrent;
using Fantasy.ConfigTable;
using Fantasy.Serialize;
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS0169
#pragma warning disable CS8618
#pragma warning disable CS8625
#pragma warning disable CS8603
namespace Fantasy
{
[ProtoContract]
public sealed partial class ItemConfigData : ASerialize, IConfigTable, IProto
{
[ProtoMember(1)]
public List<ItemConfig> List { get; set; } = new List<ItemConfig>();
#if FANTASY_NET
[ProtoIgnore]
private readonly ConcurrentDictionary<uint, ItemConfig> _configs = new ConcurrentDictionary<uint, ItemConfig>();
#else
[ProtoIgnore]
private readonly Dictionary<uint, ItemConfig> _configs = new Dictionary<uint, ItemConfig>();
#endif
private static ItemConfigData _instance = null;
public static ItemConfigData Instance
{
get { return _instance ??= ConfigTableHelper.Load<ItemConfigData>(); }
private set => _instance = value;
}
public ItemConfig Get(uint id, bool check = true)
{
if (_configs.ContainsKey(id))
{
return _configs[id];
}
if (check)
{
throw new Exception($"ItemConfig not find {id} Id");
}
return null;
}
public bool TryGet(uint id, out ItemConfig config)
{
config = null;
if (!_configs.ContainsKey(id))
{
return false;
}
config = _configs[id];
return true;
}
public override void AfterDeserialization()
{
foreach (var config in List)
{
#if FANTASY_NET
_configs.TryAdd(config.Id, config);
#else
_configs.Add(config.Id, config);
#endif
config.AfterDeserialization();
}
EndInit();
}
public override void Dispose()
{
Instance = null;
}
}
[ProtoContract]
public sealed partial class ItemConfig : ASerialize, IProto
{
[ProtoMember(1)]
public uint Id { get; set; } // Id
[ProtoMember(2)]
public string Name { get; set; } // 名称
[ProtoMember(3)]
public string Descride { get; set; } // 描述
[ProtoMember(4)]
public int Weight { get; set; } // 排序权重
[ProtoMember(5)]
public string Model2D { get; set; } // 对应模型
[ProtoMember(6)]
public bool Superposed { get; set; } // 是否可以叠加
[ProtoMember(7)]
public uint SuperposedMax { get; set; } // 叠加
[ProtoMember(8)]
public uint Type { get; set; } // 类型
[ProtoMember(9)]
public bool IsDeal { get; set; } // 是否可以交易
[ProtoMember(10)]
public bool IsSell { get; set; } // 是否可以出售
[ProtoMember(11)]
public int[] Sell { get; set; } = Array.Empty<int>(); // 出售价格
[ProtoMember(12)]
public int Effect { get; set; } // 使用效果
[ProtoMember(13)]
public string[] Params { get; set; } = Array.Empty<string>(); // 效果参数
[ProtoMember(14)]
public int Durable { get; set; } // 耐久度
[ProtoMember(15)]
public int Quality { get; set; } // 品质
[ProtoMember(16)]
public int Position { get; set; } // 装备位置
}
}

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using System;
using ProtoBuf;
using Fantasy;
using System.Linq;
using System.Reflection;
using System.Collections.Generic;
using System.Collections.Concurrent;
using Fantasy.ConfigTable;
using Fantasy.Serialize;
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS0169
#pragma warning disable CS8618
#pragma warning disable CS8625
#pragma warning disable CS8603
namespace Fantasy
{
[ProtoContract]
public sealed partial class LevelConfigData : ASerialize, IConfigTable, IProto
{
[ProtoMember(1)]
public List<LevelConfig> List { get; set; } = new List<LevelConfig>();
#if FANTASY_NET
[ProtoIgnore]
private readonly ConcurrentDictionary<uint, LevelConfig> _configs = new ConcurrentDictionary<uint, LevelConfig>();
#else
[ProtoIgnore]
private readonly Dictionary<uint, LevelConfig> _configs = new Dictionary<uint, LevelConfig>();
#endif
private static LevelConfigData _instance = null;
public static LevelConfigData Instance
{
get { return _instance ??= ConfigTableHelper.Load<LevelConfigData>(); }
private set => _instance = value;
}
public LevelConfig Get(uint id, bool check = true)
{
if (_configs.ContainsKey(id))
{
return _configs[id];
}
if (check)
{
throw new Exception($"LevelConfig not find {id} Id");
}
return null;
}
public bool TryGet(uint id, out LevelConfig config)
{
config = null;
if (!_configs.ContainsKey(id))
{
return false;
}
config = _configs[id];
return true;
}
public override void AfterDeserialization()
{
foreach (var config in List)
{
#if FANTASY_NET
_configs.TryAdd(config.Id, config);
#else
_configs.Add(config.Id, config);
#endif
config.AfterDeserialization();
}
EndInit();
}
public override void Dispose()
{
Instance = null;
}
}
[ProtoContract]
public sealed partial class LevelConfig : ASerialize, IProto
{
[ProtoMember(1)]
public uint Id { get; set; } // Id
[ProtoMember(2)]
public string Name { get; set; } // 名称
[ProtoMember(3)]
public string Model { get; set; } // 数据库类型
[ProtoMember(4)]
public uint Group { get; set; } // 分组
}
}

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using System;
using ProtoBuf;
using Fantasy;
using System.Linq;
using System.Reflection;
using System.Collections.Generic;
using System.Collections.Concurrent;
using Fantasy.ConfigTable;
using Fantasy.Serialize;
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS0169
#pragma warning disable CS8618
#pragma warning disable CS8625
#pragma warning disable CS8603
namespace Fantasy
{
[ProtoContract]
public sealed partial class UnitConfigData : ASerialize, IConfigTable, IProto
{
[ProtoMember(1)]
public List<UnitConfig> List { get; set; } = new List<UnitConfig>();
#if FANTASY_NET
[ProtoIgnore]
private readonly ConcurrentDictionary<uint, UnitConfig> _configs = new ConcurrentDictionary<uint, UnitConfig>();
#else
[ProtoIgnore]
private readonly Dictionary<uint, UnitConfig> _configs = new Dictionary<uint, UnitConfig>();
#endif
private static UnitConfigData _instance = null;
public static UnitConfigData Instance
{
get { return _instance ??= ConfigTableHelper.Load<UnitConfigData>(); }
private set => _instance = value;
}
public UnitConfig Get(uint id, bool check = true)
{
if (_configs.ContainsKey(id))
{
return _configs[id];
}
if (check)
{
throw new Exception($"UnitConfig not find {id} Id");
}
return null;
}
public bool TryGet(uint id, out UnitConfig config)
{
config = null;
if (!_configs.ContainsKey(id))
{
return false;
}
config = _configs[id];
return true;
}
public override void AfterDeserialization()
{
foreach (var config in List)
{
#if FANTASY_NET
_configs.TryAdd(config.Id, config);
#else
_configs.Add(config.Id, config);
#endif
config.AfterDeserialization();
}
EndInit();
}
public override void Dispose()
{
Instance = null;
}
}
[ProtoContract]
public sealed partial class UnitConfig : ASerialize, IProto
{
[ProtoMember(1)]
public uint Id { get; set; } // Id
[ProtoMember(2)]
public string Name { get; set; } // 名称
[ProtoMember(3)]
public string Model { get; set; } // 数据库类型
[ProtoMember(4)]
public uint Type { get; set; } // 类型
[ProtoMember(5)]
public uint MonsterPRange { get; set; } // 怪物追击范围
[ProtoMember(6)]
public uint TalkConfigId { get; set; } // NPC对话列表Id
[ProtoMember(7)]
public uint Camp { get; set; } // 玩家阵营
}
}

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