提交示例代码
This commit is contained in:
BIN
物品和背包的完整代码/Client/Unity/Assets/Scripts/.DS_Store
vendored
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BIN
物品和背包的完整代码/Client/Unity/Assets/Scripts/.DS_Store
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using System.IO;
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using Fantasy.ConfigTable;
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using UnityEditor;
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using UnityEngine;
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namespace Fantasy
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{
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public class AssetsBundleManager : IConfigTableAssetBundle
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{
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public string Combine(string assetBundleDirectoryPath, string dataConfig)
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{
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return Path.Combine(assetBundleDirectoryPath, $"{dataConfig}.bytes");
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}
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public byte[] LoadConfigTable(string assetBundlePath)
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{
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#if UNITY_EDITOR || UNITY_EDITOR_64
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if (File.Exists(assetBundlePath))
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{
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return AssetDatabase.LoadAssetAtPath<TextAsset>(assetBundlePath).bytes;
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}
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UnityEngine.Debug.LogError($"assetBundlePath:{assetBundlePath} not exist");
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return null;
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#else
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#endif
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 87e30a9fb6ff422780ee0c1592fe053e
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timeCreated: 1742869780
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107
物品和背包的完整代码/Client/Unity/Assets/Scripts/Entry.cs
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107
物品和背包的完整代码/Client/Unity/Assets/Scripts/Entry.cs
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using System.Collections;
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using System.Collections.Generic;
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.ConfigTable;
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using Fantasy.Network;
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using UnityEngine;
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using UnityEngine.UI;
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using ErrorCode = UnityEditor.PackageManager.ErrorCode;
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public class Entry : MonoBehaviour
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{
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private Scene _scene;
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private Session _session;
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public Button GameInitCompleteButton;
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public Button StartCreateItemButton;
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public Button UseItemButton;
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public InputField UseItemId;
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void Start()
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{
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StartAsync().Coroutine();
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}
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private async FTask StartAsync()
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{
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// 第一个参数,主要是为了兼容不容包管理器的路径
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// Yoo、Addressable
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// 路径 + 包名字 = 完整的路径
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// Assets/Bundles/Config + Config.bytes = Assets/Bundles/Config/Config.bytes
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ConfigTableHelper.Initialize("Assets/Bundles/Config", new AssetsBundleManager());
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// 初始化框架
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await Fantasy.Platform.Unity.Entry.Initialize(GetType().Assembly);
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// 创建一个Scene,这个Scene代表一个客户端的场景,客户端的所有逻辑都可以写这里
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// 如果有自己的框架,也可以就单纯拿这个Scene做网络通讯也没问题。
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_scene = await Scene.Create(SceneRuntimeType.MainThread);
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// 用当前的Scene创建一个新的网络连接
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_session = _scene.Connect(
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"127.0.0.1:20000",
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NetworkProtocolType.KCP,
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OnConnectComplete,
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OnConnectFail,
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OnConnectDisconnect,
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false, 5000);
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var response = (G2C_LoginResponse)await _session.Call(new C2G_LoginRequest()
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{
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UserName = "Fantasy6666",PassWord = "666"
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});
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if (response.ErrorCode != 0)
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{
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Log.Error($"登陆失败,错误码 = {response.ErrorCode}");
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return;
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}
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Log.Debug("收到G2C_TestResponse UserName:\"Fantasy\"");
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GameInitCompleteButton.onClick.AddListener(() => OnGameInitCompleteButton().Coroutine());
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StartCreateItemButton.onClick.AddListener(OnStartCreateItemButton);
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UseItemButton.onClick.AddListener(() => OnUseItemButton().Coroutine());
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}
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private async FTask OnUseItemButton()
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{
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var itemId = long.Parse(UseItemId.text);
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var response = await _session.Call(new C2G_UseItemRequest()
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{
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ItemId = itemId, Count = 1, ContainerType = 1
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});
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if (response.ErrorCode != 0)
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{
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Log.Error($"无法使用物品 ErrorCode:{response.ErrorCode}");
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}
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}
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private async FTask OnGameInitCompleteButton()
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{
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var response = await _session.Call(new C2G_GameInitCompleteRequest()
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{
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PushContainer = true
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});
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if (response.ErrorCode != 0)
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{
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Log.Error($"无法跟服务器建立连接 ErrorCode:{response.ErrorCode}");
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}
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}
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private void OnStartCreateItemButton()
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{
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_session.Send(new C2G_StartCreateItem());
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}
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private void OnConnectComplete()
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{
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Log.Debug("OnConnectComplete");
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_session.AddComponent<SessionHeartbeatComponent>().Start(ConstValue.Heartbeat);
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}
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private void OnConnectFail()
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{
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Log.Debug("OnConnectFail");
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}
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private void OnConnectDisconnect()
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{
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Log.Debug("OnConnectDisconnect");
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}
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}
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11
物品和背包的完整代码/Client/Unity/Assets/Scripts/Entry.cs.meta
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11
物品和背包的完整代码/Client/Unity/Assets/Scripts/Entry.cs.meta
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fileFormatVersion: 2
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guid: a7cc614dc83be4bedbca193be666bc99
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
物品和背包的完整代码/Client/Unity/Assets/Scripts/Handler.meta
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8
物品和背包的完整代码/Client/Unity/Assets/Scripts/Handler.meta
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fileFormatVersion: 2
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guid: c9c81b2068ae74b20aba26c2fb77a6ce
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,23 @@
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using Fantasy.Async;
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using Fantasy.Network;
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using Fantasy.Network.Interface;
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namespace Fantasy.Handler
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{
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public sealed class G2C_PushAllContainerInfoHandler : Message<G2C_PushAllContainerInfo>
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{
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protected override async FTask Run(Session session, G2C_PushAllContainerInfo message)
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{
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Log.Debug($"接收到服务器推送的容器消息 Containers : {message.Containers.Count}");
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foreach (var messageContainer in message.Containers)
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{
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Log.Debug($"容器Id:{messageContainer.ConfigId} 容器格子数量:{messageContainer.Items.Count}");
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foreach (var messageContainerItem in messageContainer.Items)
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{
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Log.Debug($"Id:{messageContainerItem.ItemId} ConfigId:{messageContainerItem.ConfigId} Count:{messageContainerItem.Count}");
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}
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}
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await FTask.CompletedTask;
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}
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}
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}
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fileFormatVersion: 2
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guid: 9e9eb318a5ed942d39f01628a53981de
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,19 @@
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using Fantasy.Async;
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using Fantasy.Network;
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using Fantasy.Network.Interface;
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namespace Fantasy
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{
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public sealed class G2C_UpdateItemsHandler : Message<G2C_UpdateItems>
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{
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protected override async FTask Run(Session session, G2C_UpdateItems message)
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{
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Log.Debug($"收到容器中物品更新的消息 ItemReason:{message.ItemReason} Items:{message.Items.Count}");
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foreach (var messageItem in message.Items)
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{
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Log.Debug($" ContainerType:{messageItem.Container} Id:{messageItem.ItemId} ConfigId:{messageItem.ConfigId} Count:{messageItem.Count}");
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}
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await FTask.CompletedTask;
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}
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}
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}
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fileFormatVersion: 2
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guid: 3431f1cc55ad245ef90e96510bad6f47
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
物品和背包的完整代码/Client/Unity/Assets/Scripts/Hotfix.meta
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8
物品和背包的完整代码/Client/Unity/Assets/Scripts/Hotfix.meta
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fileFormatVersion: 2
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guid: 6f1daa49d4fac4511b093893b2d5a056
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
物品和背包的完整代码/Client/Unity/Assets/Scripts/Hotfix/.DS_Store
vendored
Normal file
BIN
物品和背包的完整代码/Client/Unity/Assets/Scripts/Hotfix/.DS_Store
vendored
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Binary file not shown.
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: eea06cf63e0d24f0c878a1ea9aae9751
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
物品和背包的完整代码/Client/Unity/Assets/Scripts/Hotfix/Generate/.DS_Store
vendored
Normal file
BIN
物品和背包的完整代码/Client/Unity/Assets/Scripts/Hotfix/Generate/.DS_Store
vendored
Normal file
Binary file not shown.
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: be6a0fc31d8e942149e6291afbff18d8
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,10 @@
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namespace Fantasy
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{
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public partial class ErrorCode
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{
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public static string GetText(uint errorCode)
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{
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return ErrorCodeData.Instance.Get(errorCode).Text;
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}
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}
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}
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fileFormatVersion: 2
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guid: a6cd7984eec694f5ca83080cbed1da95
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: f4598fcac010243349354de5df0a6c60
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folderAsset: yes
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DefaultImporter:
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||||
externalObjects: {}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 4d9f327360a24d41b52855d149c87578
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timeCreated: 1742971118
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@@ -0,0 +1,11 @@
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namespace Fantasy
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{
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public partial class LevelConfig
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{
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public bool IsGroup1;
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public override void EndInit()
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{
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IsGroup1 = Group == 1;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 9dd377279fae44f4850cacc93b7010ed
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timeCreated: 1742971691
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@@ -0,0 +1,26 @@
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using System.Collections.Generic;
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using Fantasy.DataStructure.Collection;
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namespace Fantasy
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{
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public partial class LevelConfigData
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{
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private readonly OneToManyList<uint, LevelConfig> _levelConfigsByGroup = new OneToManyList<uint, LevelConfig>();
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public override void EndInit()
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{
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foreach (var levelConfig in List)
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{
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_levelConfigsByGroup.Add(levelConfig.Group, levelConfig);
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}
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}
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public List<LevelConfig> GetLevelConfigByGroup(uint group)
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{
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return _levelConfigsByGroup[group];
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}
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public bool TryGetLevelConfigByGroup(uint group, out List<LevelConfig> levelConfig)
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{
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return _levelConfigsByGroup.TryGetValue(group, out levelConfig);
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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||||
guid: bc1dd9007e40493cb31de31aabdf1a8c
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||||
timeCreated: 1742971129
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@@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
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||||
guid: 80b620ba3ea924f0dad7d8f27e24e912
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||||
folderAsset: yes
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||||
DefaultImporter:
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||||
externalObjects: {}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,105 @@
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using System;
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using ProtoBuf;
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using Fantasy;
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using System.Linq;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Collections.Concurrent;
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using Fantasy.ConfigTable;
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||||
using Fantasy.Serialize;
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// ReSharper disable CollectionNeverUpdated.Global
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||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS0169
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||||
#pragma warning disable CS8618
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||||
#pragma warning disable CS8625
|
||||
#pragma warning disable CS8603
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namespace Fantasy
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{
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||||
[ProtoContract]
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public sealed partial class ContainerConfigData : ASerialize, IConfigTable, IProto
|
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{
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[ProtoMember(1)]
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public List<ContainerConfig> List { get; set; } = new List<ContainerConfig>();
|
||||
#if FANTASY_NET
|
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[ProtoIgnore]
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private readonly ConcurrentDictionary<uint, ContainerConfig> _configs = new ConcurrentDictionary<uint, ContainerConfig>();
|
||||
#else
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||||
[ProtoIgnore]
|
||||
private readonly Dictionary<uint, ContainerConfig> _configs = new Dictionary<uint, ContainerConfig>();
|
||||
#endif
|
||||
private static ContainerConfigData _instance = null;
|
||||
|
||||
public static ContainerConfigData Instance
|
||||
{
|
||||
get { return _instance ??= ConfigTableHelper.Load<ContainerConfigData>(); }
|
||||
private set => _instance = value;
|
||||
}
|
||||
|
||||
public ContainerConfig Get(uint id, bool check = true)
|
||||
{
|
||||
if (_configs.ContainsKey(id))
|
||||
{
|
||||
return _configs[id];
|
||||
}
|
||||
|
||||
if (check)
|
||||
{
|
||||
throw new Exception($"ContainerConfig not find {id} Id");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public bool TryGet(uint id, out ContainerConfig config)
|
||||
{
|
||||
config = null;
|
||||
|
||||
if (!_configs.ContainsKey(id))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
config = _configs[id];
|
||||
return true;
|
||||
}
|
||||
public override void AfterDeserialization()
|
||||
{
|
||||
foreach (var config in List)
|
||||
{
|
||||
#if FANTASY_NET
|
||||
_configs.TryAdd(config.Id, config);
|
||||
#else
|
||||
_configs.Add(config.Id, config);
|
||||
#endif
|
||||
config.AfterDeserialization();
|
||||
}
|
||||
|
||||
EndInit();
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
[ProtoContract]
|
||||
public sealed partial class ContainerConfig : ASerialize, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public uint Id { get; set; } // Id
|
||||
[ProtoMember(2)]
|
||||
public string Name { get; set; } // 名字
|
||||
[ProtoMember(3)]
|
||||
public int Type { get; set; } // 容器类型
|
||||
[ProtoMember(4)]
|
||||
public int CellCountMax { get; set; } // 容器最大的格子数
|
||||
[ProtoMember(5)]
|
||||
public int CellCount { get; set; } // 初始解锁格子
|
||||
[ProtoMember(6)]
|
||||
public bool CanSort { get; set; } // 是否可以整理
|
||||
[ProtoMember(7)]
|
||||
public int SortCD { get; set; } // 是否可以整理
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d7274baf613e94a51998deb754d756cb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,97 @@
|
||||
using System;
|
||||
using ProtoBuf;
|
||||
using Fantasy;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using Fantasy.ConfigTable;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable CollectionNeverUpdated.Global
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS0169
|
||||
#pragma warning disable CS8618
|
||||
#pragma warning disable CS8625
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
[ProtoContract]
|
||||
public sealed partial class EquipAffixConfigData : ASerialize, IConfigTable, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public List<EquipAffixConfig> List { get; set; } = new List<EquipAffixConfig>();
|
||||
#if FANTASY_NET
|
||||
[ProtoIgnore]
|
||||
private readonly ConcurrentDictionary<uint, EquipAffixConfig> _configs = new ConcurrentDictionary<uint, EquipAffixConfig>();
|
||||
#else
|
||||
[ProtoIgnore]
|
||||
private readonly Dictionary<uint, EquipAffixConfig> _configs = new Dictionary<uint, EquipAffixConfig>();
|
||||
#endif
|
||||
private static EquipAffixConfigData _instance = null;
|
||||
|
||||
public static EquipAffixConfigData Instance
|
||||
{
|
||||
get { return _instance ??= ConfigTableHelper.Load<EquipAffixConfigData>(); }
|
||||
private set => _instance = value;
|
||||
}
|
||||
|
||||
public EquipAffixConfig Get(uint id, bool check = true)
|
||||
{
|
||||
if (_configs.ContainsKey(id))
|
||||
{
|
||||
return _configs[id];
|
||||
}
|
||||
|
||||
if (check)
|
||||
{
|
||||
throw new Exception($"EquipAffixConfig not find {id} Id");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public bool TryGet(uint id, out EquipAffixConfig config)
|
||||
{
|
||||
config = null;
|
||||
|
||||
if (!_configs.ContainsKey(id))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
config = _configs[id];
|
||||
return true;
|
||||
}
|
||||
public override void AfterDeserialization()
|
||||
{
|
||||
foreach (var config in List)
|
||||
{
|
||||
#if FANTASY_NET
|
||||
_configs.TryAdd(config.Id, config);
|
||||
#else
|
||||
_configs.Add(config.Id, config);
|
||||
#endif
|
||||
config.AfterDeserialization();
|
||||
}
|
||||
|
||||
EndInit();
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
[ProtoContract]
|
||||
public sealed partial class EquipAffixConfig : ASerialize, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public uint Id { get; set; } // Id
|
||||
[ProtoMember(2)]
|
||||
public uint BuffConfigId { get; set; } // 触发的Buff
|
||||
[ProtoMember(3)]
|
||||
public string Descride { get; set; } // 介绍
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cea9d23e4b03b4979918c5daa31f09d2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,105 @@
|
||||
using System;
|
||||
using ProtoBuf;
|
||||
using Fantasy;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using Fantasy.ConfigTable;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable CollectionNeverUpdated.Global
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS0169
|
||||
#pragma warning disable CS8618
|
||||
#pragma warning disable CS8625
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
[ProtoContract]
|
||||
public sealed partial class EquipEntryConfigData : ASerialize, IConfigTable, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public List<EquipEntryConfig> List { get; set; } = new List<EquipEntryConfig>();
|
||||
#if FANTASY_NET
|
||||
[ProtoIgnore]
|
||||
private readonly ConcurrentDictionary<uint, EquipEntryConfig> _configs = new ConcurrentDictionary<uint, EquipEntryConfig>();
|
||||
#else
|
||||
[ProtoIgnore]
|
||||
private readonly Dictionary<uint, EquipEntryConfig> _configs = new Dictionary<uint, EquipEntryConfig>();
|
||||
#endif
|
||||
private static EquipEntryConfigData _instance = null;
|
||||
|
||||
public static EquipEntryConfigData Instance
|
||||
{
|
||||
get { return _instance ??= ConfigTableHelper.Load<EquipEntryConfigData>(); }
|
||||
private set => _instance = value;
|
||||
}
|
||||
|
||||
public EquipEntryConfig Get(uint id, bool check = true)
|
||||
{
|
||||
if (_configs.ContainsKey(id))
|
||||
{
|
||||
return _configs[id];
|
||||
}
|
||||
|
||||
if (check)
|
||||
{
|
||||
throw new Exception($"EquipEntryConfig not find {id} Id");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public bool TryGet(uint id, out EquipEntryConfig config)
|
||||
{
|
||||
config = null;
|
||||
|
||||
if (!_configs.ContainsKey(id))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
config = _configs[id];
|
||||
return true;
|
||||
}
|
||||
public override void AfterDeserialization()
|
||||
{
|
||||
foreach (var config in List)
|
||||
{
|
||||
#if FANTASY_NET
|
||||
_configs.TryAdd(config.Id, config);
|
||||
#else
|
||||
_configs.Add(config.Id, config);
|
||||
#endif
|
||||
config.AfterDeserialization();
|
||||
}
|
||||
|
||||
EndInit();
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
[ProtoContract]
|
||||
public sealed partial class EquipEntryConfig : ASerialize, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public uint Id { get; set; } // Id
|
||||
[ProtoMember(2)]
|
||||
public int Min { get; set; } // 词条最小数
|
||||
[ProtoMember(3)]
|
||||
public int Max { get; set; } // 词条最大数
|
||||
[ProtoMember(4)]
|
||||
public int AffixMin { get; set; } // 词缀最小数
|
||||
[ProtoMember(5)]
|
||||
public int AffixMax { get; set; } // 词缀最大数
|
||||
[ProtoMember(6)]
|
||||
public uint[] Affix { get; set; } = Array.Empty<uint>(); // 词缀列表
|
||||
[ProtoMember(7)]
|
||||
public int[] Attrs { get; set; } = Array.Empty<int>(); // 属性数组
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 785516e0f77da4618a0ed9dd3face3b2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,101 @@
|
||||
using System;
|
||||
using ProtoBuf;
|
||||
using Fantasy;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using Fantasy.ConfigTable;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable CollectionNeverUpdated.Global
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS0169
|
||||
#pragma warning disable CS8618
|
||||
#pragma warning disable CS8625
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
[ProtoContract]
|
||||
public sealed partial class EquipValueConfigData : ASerialize, IConfigTable, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public List<EquipValueConfig> List { get; set; } = new List<EquipValueConfig>();
|
||||
#if FANTASY_NET
|
||||
[ProtoIgnore]
|
||||
private readonly ConcurrentDictionary<uint, EquipValueConfig> _configs = new ConcurrentDictionary<uint, EquipValueConfig>();
|
||||
#else
|
||||
[ProtoIgnore]
|
||||
private readonly Dictionary<uint, EquipValueConfig> _configs = new Dictionary<uint, EquipValueConfig>();
|
||||
#endif
|
||||
private static EquipValueConfigData _instance = null;
|
||||
|
||||
public static EquipValueConfigData Instance
|
||||
{
|
||||
get { return _instance ??= ConfigTableHelper.Load<EquipValueConfigData>(); }
|
||||
private set => _instance = value;
|
||||
}
|
||||
|
||||
public EquipValueConfig Get(uint id, bool check = true)
|
||||
{
|
||||
if (_configs.ContainsKey(id))
|
||||
{
|
||||
return _configs[id];
|
||||
}
|
||||
|
||||
if (check)
|
||||
{
|
||||
throw new Exception($"EquipValueConfig not find {id} Id");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public bool TryGet(uint id, out EquipValueConfig config)
|
||||
{
|
||||
config = null;
|
||||
|
||||
if (!_configs.ContainsKey(id))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
config = _configs[id];
|
||||
return true;
|
||||
}
|
||||
public override void AfterDeserialization()
|
||||
{
|
||||
foreach (var config in List)
|
||||
{
|
||||
#if FANTASY_NET
|
||||
_configs.TryAdd(config.Id, config);
|
||||
#else
|
||||
_configs.Add(config.Id, config);
|
||||
#endif
|
||||
config.AfterDeserialization();
|
||||
}
|
||||
|
||||
EndInit();
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
[ProtoContract]
|
||||
public sealed partial class EquipValueConfig : ASerialize, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public uint Id { get; set; } // Id
|
||||
[ProtoMember(2)]
|
||||
public uint ItemConfigId { get; set; } // ItemConfigId
|
||||
[ProtoMember(3)]
|
||||
public uint EquipEntryConfigId { get; set; } // EquipEntryConfigId
|
||||
[ProtoMember(4)]
|
||||
public int Quality { get; set; } // 品质
|
||||
[ProtoMember(5)]
|
||||
public IntDictionaryConfig MainAttrs { get; set; } // 法术强度
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e843d1e93bb2d480e9b504817c8752c3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,97 @@
|
||||
using System;
|
||||
using ProtoBuf;
|
||||
using Fantasy;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using Fantasy.ConfigTable;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable CollectionNeverUpdated.Global
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS0169
|
||||
#pragma warning disable CS8618
|
||||
#pragma warning disable CS8625
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
[ProtoContract]
|
||||
public sealed partial class ErrorCodeData : ASerialize, IConfigTable, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public List<ErrorCode> List { get; set; } = new List<ErrorCode>();
|
||||
#if FANTASY_NET
|
||||
[ProtoIgnore]
|
||||
private readonly ConcurrentDictionary<uint, ErrorCode> _configs = new ConcurrentDictionary<uint, ErrorCode>();
|
||||
#else
|
||||
[ProtoIgnore]
|
||||
private readonly Dictionary<uint, ErrorCode> _configs = new Dictionary<uint, ErrorCode>();
|
||||
#endif
|
||||
private static ErrorCodeData _instance = null;
|
||||
|
||||
public static ErrorCodeData Instance
|
||||
{
|
||||
get { return _instance ??= ConfigTableHelper.Load<ErrorCodeData>(); }
|
||||
private set => _instance = value;
|
||||
}
|
||||
|
||||
public ErrorCode Get(uint id, bool check = true)
|
||||
{
|
||||
if (_configs.ContainsKey(id))
|
||||
{
|
||||
return _configs[id];
|
||||
}
|
||||
|
||||
if (check)
|
||||
{
|
||||
throw new Exception($"ErrorCode not find {id} Id");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public bool TryGet(uint id, out ErrorCode config)
|
||||
{
|
||||
config = null;
|
||||
|
||||
if (!_configs.ContainsKey(id))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
config = _configs[id];
|
||||
return true;
|
||||
}
|
||||
public override void AfterDeserialization()
|
||||
{
|
||||
foreach (var config in List)
|
||||
{
|
||||
#if FANTASY_NET
|
||||
_configs.TryAdd(config.Id, config);
|
||||
#else
|
||||
_configs.Add(config.Id, config);
|
||||
#endif
|
||||
config.AfterDeserialization();
|
||||
}
|
||||
|
||||
EndInit();
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
[ProtoContract]
|
||||
public sealed partial class ErrorCode : ASerialize, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public uint Id { get; set; } // Id
|
||||
[ProtoMember(2)]
|
||||
public string Name { get; set; } // 名称
|
||||
[ProtoMember(3)]
|
||||
public string Text { get; set; } // 文本内容
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 93c9bbffbdcf24e4da780112640c17ba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,123 @@
|
||||
using System;
|
||||
using ProtoBuf;
|
||||
using Fantasy;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using Fantasy.ConfigTable;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable CollectionNeverUpdated.Global
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS0169
|
||||
#pragma warning disable CS8618
|
||||
#pragma warning disable CS8625
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
[ProtoContract]
|
||||
public sealed partial class ItemConfigData : ASerialize, IConfigTable, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public List<ItemConfig> List { get; set; } = new List<ItemConfig>();
|
||||
#if FANTASY_NET
|
||||
[ProtoIgnore]
|
||||
private readonly ConcurrentDictionary<uint, ItemConfig> _configs = new ConcurrentDictionary<uint, ItemConfig>();
|
||||
#else
|
||||
[ProtoIgnore]
|
||||
private readonly Dictionary<uint, ItemConfig> _configs = new Dictionary<uint, ItemConfig>();
|
||||
#endif
|
||||
private static ItemConfigData _instance = null;
|
||||
|
||||
public static ItemConfigData Instance
|
||||
{
|
||||
get { return _instance ??= ConfigTableHelper.Load<ItemConfigData>(); }
|
||||
private set => _instance = value;
|
||||
}
|
||||
|
||||
public ItemConfig Get(uint id, bool check = true)
|
||||
{
|
||||
if (_configs.ContainsKey(id))
|
||||
{
|
||||
return _configs[id];
|
||||
}
|
||||
|
||||
if (check)
|
||||
{
|
||||
throw new Exception($"ItemConfig not find {id} Id");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public bool TryGet(uint id, out ItemConfig config)
|
||||
{
|
||||
config = null;
|
||||
|
||||
if (!_configs.ContainsKey(id))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
config = _configs[id];
|
||||
return true;
|
||||
}
|
||||
public override void AfterDeserialization()
|
||||
{
|
||||
foreach (var config in List)
|
||||
{
|
||||
#if FANTASY_NET
|
||||
_configs.TryAdd(config.Id, config);
|
||||
#else
|
||||
_configs.Add(config.Id, config);
|
||||
#endif
|
||||
config.AfterDeserialization();
|
||||
}
|
||||
|
||||
EndInit();
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
[ProtoContract]
|
||||
public sealed partial class ItemConfig : ASerialize, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public uint Id { get; set; } // Id
|
||||
[ProtoMember(2)]
|
||||
public string Name { get; set; } // 名称
|
||||
[ProtoMember(3)]
|
||||
public string Descride { get; set; } // 描述
|
||||
[ProtoMember(4)]
|
||||
public int Weight { get; set; } // 排序权重
|
||||
[ProtoMember(5)]
|
||||
public string Model2D { get; set; } // 对应模型
|
||||
[ProtoMember(6)]
|
||||
public bool Superposed { get; set; } // 是否可以叠加
|
||||
[ProtoMember(7)]
|
||||
public uint SuperposedMax { get; set; } // 叠加
|
||||
[ProtoMember(8)]
|
||||
public uint Type { get; set; } // 类型
|
||||
[ProtoMember(9)]
|
||||
public bool IsDeal { get; set; } // 是否可以交易
|
||||
[ProtoMember(10)]
|
||||
public bool IsSell { get; set; } // 是否可以出售
|
||||
[ProtoMember(11)]
|
||||
public int[] Sell { get; set; } = Array.Empty<int>(); // 出售价格
|
||||
[ProtoMember(12)]
|
||||
public int Effect { get; set; } // 使用效果
|
||||
[ProtoMember(13)]
|
||||
public string[] Params { get; set; } = Array.Empty<string>(); // 效果参数
|
||||
[ProtoMember(14)]
|
||||
public int Durable { get; set; } // 耐久度
|
||||
[ProtoMember(15)]
|
||||
public int Quality { get; set; } // 品质
|
||||
[ProtoMember(16)]
|
||||
public int Position { get; set; } // 装备位置
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 736d7304df10e40e4b20fcce1ec0cf51
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,99 @@
|
||||
using System;
|
||||
using ProtoBuf;
|
||||
using Fantasy;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using Fantasy.ConfigTable;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable CollectionNeverUpdated.Global
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS0169
|
||||
#pragma warning disable CS8618
|
||||
#pragma warning disable CS8625
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
[ProtoContract]
|
||||
public sealed partial class LevelConfigData : ASerialize, IConfigTable, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public List<LevelConfig> List { get; set; } = new List<LevelConfig>();
|
||||
#if FANTASY_NET
|
||||
[ProtoIgnore]
|
||||
private readonly ConcurrentDictionary<uint, LevelConfig> _configs = new ConcurrentDictionary<uint, LevelConfig>();
|
||||
#else
|
||||
[ProtoIgnore]
|
||||
private readonly Dictionary<uint, LevelConfig> _configs = new Dictionary<uint, LevelConfig>();
|
||||
#endif
|
||||
private static LevelConfigData _instance = null;
|
||||
|
||||
public static LevelConfigData Instance
|
||||
{
|
||||
get { return _instance ??= ConfigTableHelper.Load<LevelConfigData>(); }
|
||||
private set => _instance = value;
|
||||
}
|
||||
|
||||
public LevelConfig Get(uint id, bool check = true)
|
||||
{
|
||||
if (_configs.ContainsKey(id))
|
||||
{
|
||||
return _configs[id];
|
||||
}
|
||||
|
||||
if (check)
|
||||
{
|
||||
throw new Exception($"LevelConfig not find {id} Id");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public bool TryGet(uint id, out LevelConfig config)
|
||||
{
|
||||
config = null;
|
||||
|
||||
if (!_configs.ContainsKey(id))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
config = _configs[id];
|
||||
return true;
|
||||
}
|
||||
public override void AfterDeserialization()
|
||||
{
|
||||
foreach (var config in List)
|
||||
{
|
||||
#if FANTASY_NET
|
||||
_configs.TryAdd(config.Id, config);
|
||||
#else
|
||||
_configs.Add(config.Id, config);
|
||||
#endif
|
||||
config.AfterDeserialization();
|
||||
}
|
||||
|
||||
EndInit();
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
[ProtoContract]
|
||||
public sealed partial class LevelConfig : ASerialize, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public uint Id { get; set; } // Id
|
||||
[ProtoMember(2)]
|
||||
public string Name { get; set; } // 名称
|
||||
[ProtoMember(3)]
|
||||
public string Model { get; set; } // 数据库类型
|
||||
[ProtoMember(4)]
|
||||
public uint Group { get; set; } // 分组
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 60ae3251840bf48c7b8bb30a059c02a8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,105 @@
|
||||
using System;
|
||||
using ProtoBuf;
|
||||
using Fantasy;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using Fantasy.ConfigTable;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable CollectionNeverUpdated.Global
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS0169
|
||||
#pragma warning disable CS8618
|
||||
#pragma warning disable CS8625
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
[ProtoContract]
|
||||
public sealed partial class UnitConfigData : ASerialize, IConfigTable, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public List<UnitConfig> List { get; set; } = new List<UnitConfig>();
|
||||
#if FANTASY_NET
|
||||
[ProtoIgnore]
|
||||
private readonly ConcurrentDictionary<uint, UnitConfig> _configs = new ConcurrentDictionary<uint, UnitConfig>();
|
||||
#else
|
||||
[ProtoIgnore]
|
||||
private readonly Dictionary<uint, UnitConfig> _configs = new Dictionary<uint, UnitConfig>();
|
||||
#endif
|
||||
private static UnitConfigData _instance = null;
|
||||
|
||||
public static UnitConfigData Instance
|
||||
{
|
||||
get { return _instance ??= ConfigTableHelper.Load<UnitConfigData>(); }
|
||||
private set => _instance = value;
|
||||
}
|
||||
|
||||
public UnitConfig Get(uint id, bool check = true)
|
||||
{
|
||||
if (_configs.ContainsKey(id))
|
||||
{
|
||||
return _configs[id];
|
||||
}
|
||||
|
||||
if (check)
|
||||
{
|
||||
throw new Exception($"UnitConfig not find {id} Id");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public bool TryGet(uint id, out UnitConfig config)
|
||||
{
|
||||
config = null;
|
||||
|
||||
if (!_configs.ContainsKey(id))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
config = _configs[id];
|
||||
return true;
|
||||
}
|
||||
public override void AfterDeserialization()
|
||||
{
|
||||
foreach (var config in List)
|
||||
{
|
||||
#if FANTASY_NET
|
||||
_configs.TryAdd(config.Id, config);
|
||||
#else
|
||||
_configs.Add(config.Id, config);
|
||||
#endif
|
||||
config.AfterDeserialization();
|
||||
}
|
||||
|
||||
EndInit();
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
[ProtoContract]
|
||||
public sealed partial class UnitConfig : ASerialize, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public uint Id { get; set; } // Id
|
||||
[ProtoMember(2)]
|
||||
public string Name { get; set; } // 名称
|
||||
[ProtoMember(3)]
|
||||
public string Model { get; set; } // 数据库类型
|
||||
[ProtoMember(4)]
|
||||
public uint Type { get; set; } // 类型
|
||||
[ProtoMember(5)]
|
||||
public uint MonsterPRange { get; set; } // 怪物追击范围
|
||||
[ProtoMember(6)]
|
||||
public uint TalkConfigId { get; set; } // NPC对话列表Id
|
||||
[ProtoMember(7)]
|
||||
public uint Camp { get; set; } // 玩家阵营
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7ba8eb1bdd9f740659c67a32dba1eba2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a2673f292fb01410492068cbd15e2341
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,27 @@
|
||||
namespace Fantasy
|
||||
{
|
||||
// 生成器自动生成,请不要手动编辑,修改请在#ConstValue.xsl里。
|
||||
public partial class ConstValue
|
||||
{
|
||||
/// <summary>
|
||||
/// 游戏版本
|
||||
/// </summary>
|
||||
public const string Version = "v202501";
|
||||
/// <summary>
|
||||
/// 可以创建角色的最大数量
|
||||
/// </summary>
|
||||
public const int CreateRoleMax = 5;
|
||||
/// <summary>
|
||||
/// 客户端使用的网络类型
|
||||
/// </summary>
|
||||
public const string Network = "KCP";
|
||||
/// <summary>
|
||||
/// 客户端发送心跳的时间(毫秒单位)
|
||||
/// </summary>
|
||||
public const int Heartbeat = 2000;
|
||||
/// <summary>
|
||||
/// 服务器最大容纳玩家人数
|
||||
/// </summary>
|
||||
public const int PlayerCount = 5000;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 78d090fa7aa79473fba4f9156b162664
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
// 生成器自动生成,请不要手动编辑,修改请在ContainerConfig.xsl里。
|
||||
[Flags]
|
||||
public enum ContainerType : byte
|
||||
{
|
||||
None = 0,
|
||||
Bag = 1,// 背包
|
||||
Equip = 2,// 装备栏
|
||||
Trade = 4,// 交易
|
||||
Cell = Equip | Trade,// 按格子存储的容器
|
||||
Normal = Bag,// 正常的容器
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 41386197615e84f64a03fec1523194a0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,15 @@
|
||||
namespace Fantasy
|
||||
{
|
||||
// 生成器自动生成,请不要手动编辑,修改请在ErrorCode.xsl里。
|
||||
public partial class ErrorCode
|
||||
{
|
||||
/// <summary>
|
||||
/// 登陆失败
|
||||
/// </summary>
|
||||
public const uint LoingError = 1;
|
||||
/// <summary>
|
||||
/// 角色登陆失败
|
||||
/// </summary>
|
||||
public const uint LoginRoleError = 2;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 52e540e7dcf8241aeb76ce3ace622a06
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,12 @@
|
||||
namespace Fantasy
|
||||
{
|
||||
// 生成器自动生成,请不要手动编辑,修改请在#ItemType.xsl里。
|
||||
public enum ItemType
|
||||
{
|
||||
None = 0,
|
||||
Drug = 1,// 药品
|
||||
Equip = 2,// 装备
|
||||
Prop = 3,// 道具
|
||||
Garbage = 4,// 垃圾
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d2dacd15b6b61438eba3c56686b2f7cf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,12 @@
|
||||
namespace Fantasy
|
||||
{
|
||||
// 生成器自动生成,请不要手动编辑,修改请在#ItemUseEffect.xsl里。
|
||||
public enum ItemUseEffect
|
||||
{
|
||||
None = 0,
|
||||
Equip = 1,// 装备到身上
|
||||
UnEquip = 2,// 从身上卸下
|
||||
AddAttr = 3,// 增加属性
|
||||
CutAttr = 4,// 减少属性
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2cc1f02b07b064cb6a3540aced600b52
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6f6f4ef09be2d4afb85592aaf63045e8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,341 @@
|
||||
using ProtoBuf;
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Fantasy;
|
||||
using Fantasy.Network.Interface;
|
||||
using Fantasy.Serialize;
|
||||
#pragma warning disable CS8618
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
/// <summary>
|
||||
/// 客户端登陆到服务器
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2G_LoginRequest : AMessage, IRequest, IProto
|
||||
{
|
||||
public static C2G_LoginRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2G_LoginRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
UserName = default;
|
||||
PassWord = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2G_LoginRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public G2C_LoginResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2G_LoginRequest; }
|
||||
[ProtoMember(1)]
|
||||
public string UserName { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public string PassWord { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 服务器返回登陆状态给客户端
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class G2C_LoginResponse : AMessage, IResponse, IProto
|
||||
{
|
||||
public static G2C_LoginResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2C_LoginResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2C_LoginResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.G2C_LoginResponse; }
|
||||
[ProtoMember(1)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 客户端请求服务器使用物品
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2G_UseItemRequest : AMessage, IRequest, IProto
|
||||
{
|
||||
public static C2G_UseItemRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2G_UseItemRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ItemId = default;
|
||||
Count = default;
|
||||
ContainerType = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2G_UseItemRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public G2C_UseItemResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2G_UseItemRequest; }
|
||||
[ProtoMember(1)]
|
||||
public long ItemId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public int Count { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public int ContainerType { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class G2C_UseItemResponse : AMessage, IResponse, IProto
|
||||
{
|
||||
public static G2C_UseItemResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2C_UseItemResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2C_UseItemResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.G2C_UseItemResponse; }
|
||||
[ProtoMember(1)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 装备基础信息类
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class EquipInfo : AMessage, IProto
|
||||
{
|
||||
public static EquipInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<EquipInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Durable = default;
|
||||
DurableMax = default;
|
||||
MainKeys.Clear();
|
||||
EquipAttrKeys.Clear();
|
||||
EquipAttrValues.Clear();
|
||||
EquipAttrSValues.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<EquipInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public int Durable { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public int DurableMax { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public List<int> MainKeys = new List<int>();
|
||||
[ProtoMember(4)]
|
||||
public List<int> EquipAttrKeys = new List<int>();
|
||||
[ProtoMember(5)]
|
||||
public List<int> EquipAttrValues = new List<int>();
|
||||
[ProtoMember(6)]
|
||||
public List<int> EquipAttrSValues = new List<int>();
|
||||
///<summary>
|
||||
/// 比如强化等级,副属性,词缀等。都可以在这里添加
|
||||
///</summary>
|
||||
}
|
||||
/// <summary>
|
||||
/// 物品基础信息类
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class ItemInfo : AMessage, IProto
|
||||
{
|
||||
public static ItemInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<ItemInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ItemId = default;
|
||||
Container = default;
|
||||
ConfigId = default;
|
||||
CellId = default;
|
||||
Count = default;
|
||||
IsBind = default;
|
||||
EquipInfo = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<ItemInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public long ItemId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public int Container { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public int ConfigId { get; set; }
|
||||
[ProtoMember(4)]
|
||||
public long CellId { get; set; }
|
||||
[ProtoMember(5)]
|
||||
public int Count { get; set; }
|
||||
[ProtoMember(6)]
|
||||
public bool IsBind { get; set; }
|
||||
[ProtoMember(7)]
|
||||
public EquipInfo EquipInfo { get; set; }
|
||||
///<summary>
|
||||
/// 后面可能会有装备词条 也会在这里定义的,现在没有所以就是先不管了
|
||||
///</summary>
|
||||
}
|
||||
/// <summary>
|
||||
/// 容器信息类
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class ContainerInfo : AMessage, IProto
|
||||
{
|
||||
public static ContainerInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<ContainerInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
CurrentCellCount = default;
|
||||
ConfigId = default;
|
||||
Items.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<ContainerInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public int CurrentCellCount { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public int ConfigId { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public List<ItemInfo> Items = new List<ItemInfo>();
|
||||
}
|
||||
/// <summary>
|
||||
/// 物品变更协议(服务器推送给客户端)
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class G2C_UpdateItems : AMessage, IMessage, IProto
|
||||
{
|
||||
public static G2C_UpdateItems Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2C_UpdateItems>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ItemReason = default;
|
||||
Items.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2C_UpdateItems>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.G2C_UpdateItems; }
|
||||
[ProtoMember(1)]
|
||||
public int ItemReason { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public List<ItemInfo> Items = new List<ItemInfo>();
|
||||
}
|
||||
/// <summary>
|
||||
/// 通知服务器客户端初始化完成
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2G_GameInitCompleteRequest : AMessage, IRequest, IProto
|
||||
{
|
||||
public static C2G_GameInitCompleteRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2G_GameInitCompleteRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
PushContainer = default;
|
||||
PushUnitInfo = default;
|
||||
Aoi = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2G_GameInitCompleteRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public G2C_GameInitCompleteResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2G_GameInitCompleteRequest; }
|
||||
[ProtoMember(1)]
|
||||
public bool PushContainer { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public bool PushUnitInfo { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public bool Aoi { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class G2C_GameInitCompleteResponse : AMessage, IResponse, IProto
|
||||
{
|
||||
public static G2C_GameInitCompleteResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2C_GameInitCompleteResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2C_GameInitCompleteResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.G2C_GameInitCompleteResponse; }
|
||||
[ProtoMember(1)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 推送所有容器数据给客户端
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class G2C_PushAllContainerInfo : AMessage, IMessage, IProto
|
||||
{
|
||||
public static G2C_PushAllContainerInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2C_PushAllContainerInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Containers.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2C_PushAllContainerInfo>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.G2C_PushAllContainerInfo; }
|
||||
[ProtoMember(1)]
|
||||
public List<ContainerInfo> Containers = new List<ContainerInfo>();
|
||||
}
|
||||
/// <summary>
|
||||
/// 推送单个的容器数据给客户端
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class G2C_PushContainerInfo : AMessage, IMessage, IProto
|
||||
{
|
||||
public static G2C_PushContainerInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2C_PushContainerInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Container = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2C_PushContainerInfo>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.G2C_PushContainerInfo; }
|
||||
[ProtoMember(1)]
|
||||
public ContainerInfo Container { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 通知服务器创建一个物品到背包容器中。
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2G_StartCreateItem : AMessage, IMessage, IProto
|
||||
{
|
||||
public static C2G_StartCreateItem Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2G_StartCreateItem>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2G_StartCreateItem>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.C2G_StartCreateItem; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c24653a7e44534a69812243fb639e44b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,16 @@
|
||||
namespace Fantasy
|
||||
{
|
||||
public static partial class OuterOpcode
|
||||
{
|
||||
public const uint C2G_LoginRequest = 268445457;
|
||||
public const uint G2C_LoginResponse = 402663185;
|
||||
public const uint C2G_UseItemRequest = 268445458;
|
||||
public const uint G2C_UseItemResponse = 402663186;
|
||||
public const uint G2C_UpdateItems = 134227729;
|
||||
public const uint C2G_GameInitCompleteRequest = 268445459;
|
||||
public const uint G2C_GameInitCompleteResponse = 402663187;
|
||||
public const uint G2C_PushAllContainerInfo = 134227730;
|
||||
public const uint G2C_PushContainerInfo = 134227731;
|
||||
public const uint C2G_StartCreateItem = 134227732;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f7a4d22b54bb447b79f6b2e64c015560
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
namespace Fantasy
|
||||
{
|
||||
// Route协议定义(需要定义1000以上、因为1000以内的框架预留)
|
||||
public static class RouteType
|
||||
{
|
||||
public const int GateRoute = 1001; // Gate
|
||||
public const int ChatRoute = 1002; // Chat
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 51588b3c7353f43a7b77d55ca78e0cae
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user