using System; using ProtoBuf; using Fantasy; using System.Linq; using System.Reflection; using System.Collections.Generic; using System.Collections.Concurrent; using NBC; using Fantasy.Serialize; namespace NBF { [ProtoContract] public sealed partial class (ConfigName) : ASerialize, IConfigTable { (Fields) [ProtoIgnore] public uint Key => Id; #region Static private static ConfigContext<(ConfigName)> Context => ConfigTableHelper.Table<(ConfigName)>(); public static (ConfigName) Get(uint key) { return Context.Get(key); } public static (ConfigName) Get(Predicate<(ConfigName)> match) { return Context.Get(match); } public static (ConfigName) Fist() { return Context.Fist(); } public static (ConfigName) Last() { return Context.Last(); } public static (ConfigName) Fist(Predicate<(ConfigName)> match) { return Context.Fist(match); } public static (ConfigName) Last(Predicate<(ConfigName)> match) { return Context.Last(match); } public static int Count() { return Context.Count(); } public static int Count(Func<(ConfigName), bool> predicate) { return Context.Count(predicate); } public static List<(ConfigName)> GetList() { return Context.GetList(); } public static List<(ConfigName)> GetList(Predicate<(ConfigName)> match) { return Context.GetList(match); } public static void ParseJson(Newtonsoft.Json.Linq.JArray arr) { ConfigTableHelper.ParseLine<(ConfigName)>(arr); } #endregion } }