Files
Fishing2Server/Hotfix/Game/Item/ItemContainerSystem.cs
2025-09-25 19:19:51 +08:00

140 lines
3.5 KiB
C#

using Fantasy;
using Fantasy.Entitas.Interface;
namespace NB.Game;
public sealed class ItemContainerDestroySystem : DestroySystem<PlayerItemContainer>
{
protected override void Destroy(PlayerItemContainer self)
{
self.CellCountMax = 0;
foreach (var (_, item) in self.Items)
{
item.Dispose();
}
self.Items.Clear();
// self.ItemsByConfigId.Clear();
// self.ItemsByType.Clear();
}
}
public static class ItemContainerSystem
{
#region Get
/// <summary>
/// 通过唯一id获取
/// </summary>
/// <param name="self"></param>
/// <param name="id"></param>
/// <param name="item"></param>
/// <returns></returns>
public static bool GetItemById(this PlayerItemContainer self, long id, out Item? item)
{
return self.Items.TryGetValue(id, out item);
}
/// <summary>
/// 通过配置id获取物品
/// </summary>
/// <param name="self"></param>
/// <param name="configId"></param>
/// <param name="item"></param>
public static bool GetFistItemByConfigId(this PlayerItemContainer self, int configId, out Item? item)
{
foreach (var (_, it) in self.Items)
{
if (it.ConfigId == configId)
{
item = it;
return true;
}
}
item = null;
return false;
// if (!self.ItemsByConfigId.TryGetValue(configId, out var itemList))
// {
// item = null;
// return;
// }
//
// item = itemList.First();
}
// /// <summary>
// /// 通过配置id获取物品
// /// </summary>
// /// <param name="self"></param>
// /// <param name="configId"></param>
// /// <param name="items"></param>
// public static void GetItemByConfigId(this ItemContainer self, uint configId, List<Item> items)
// {
// if (!self.ItemsByConfigId.TryGetValue(configId, out var itemList))
// {
// return;
// }
//
// items.AddRange(itemList);
// }
// /// <summary>
// /// 通过类型获取物品
// /// </summary>
// /// <param name="self"></param>
// /// <param name="type"></param>
// /// <param name="items"></param>
// public static void GetItemByType(this ItemContainer self, ItemType type, List<Item> items)
// {
// if (!self.ItemsByType.TryGetValue((uint)type, out var itemList))
// {
// return;
// }
//
// items.AddRange(itemList);
// }
#endregion
#region Add
public static void Add(this PlayerItemContainer self, int configId, int count)
{
var item = ItemFactory.Create(self.Scene, configId, count);
self.Items.Add(item.Id, item);
}
#endregion
#region
public static List<ItemInfo> GetItemInfos(this PlayerItemContainer self)
{
List<ItemInfo> ret = new List<ItemInfo>();
foreach (var (_, item) in self.Items)
{
ret.Add(item.ToItemInfo());
}
return ret;
}
public static List<GearInfo> GetGearInfos(this PlayerItemContainer self)
{
List<GearInfo> ret = new List<GearInfo>();
foreach (var (rod, rigs) in self.FishingRig)
{
GearInfo gearInfo = new GearInfo();
gearInfo.Rod = rod;
gearInfo.Rigs.AddRange(rigs);
ret.Add(gearInfo);
}
return ret;
}
#endregion
}