Files
Fishing2Server/Hotfix/Api/Handler/GameHttpServicesHandler.cs
Bob.Song d5dafd2bcf 提交
2026-03-27 17:55:04 +08:00

90 lines
3.3 KiB
C#

using Fantasy.Async;
using Fantasy.Event;
using Fantasy.Network.HTTP;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.IdentityModel.Tokens;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
using Fantasy;
namespace NBF;
public class GameHttpServicesHandler : AsyncEventSystem<OnConfigureHttpServices>
{
protected override async FTask Handler(OnConfigureHttpServices self)
{
// 1. 配置 JSON 序列化
self.MvcBuilder.AddJsonOptions(options =>
{
options.JsonSerializerOptions.PropertyNamingPolicy = JsonNamingPolicy.CamelCase;
options.JsonSerializerOptions.WriteIndented = true;
options.JsonSerializerOptions.DefaultIgnoreCondition =
JsonIgnoreCondition.WhenWritingNull;
options.JsonSerializerOptions.Converters.Add(new JsonStringEnumConverter());
});
// 2. 添加全局过滤器
self.MvcBuilder.AddMvcOptions(options =>
{
// options.Filters.Add<GameExceptionFilter>();
// options.Filters.Add<ModelValidationFilter>();
});
// 3. 配置 JWT 认证
var jwtSecret = "YourSuperSecretKeyForJwtTokenGeneration123!";
self.Builder.Services.AddAuthentication(JwtBearerDefaults.AuthenticationScheme)
.AddJwtBearer(options =>
{
options.TokenValidationParameters = new TokenValidationParameters
{
ValidateIssuer = true,
ValidateAudience = true,
ValidateLifetime = true,
ValidateIssuerSigningKey = true,
ValidIssuer = "GameServer",
ValidAudience = "GameClient",
IssuerSigningKey = new SymmetricSecurityKey(
Encoding.UTF8.GetBytes(jwtSecret)),
ClockSkew = TimeSpan.Zero
};
});
// 4. 配置授权策略
self.Builder.Services.AddAuthorization(options =>
{
options.AddPolicy("Player", policy =>
policy.RequireRole("Player", "Admin"));
options.AddPolicy("Admin", policy =>
policy.RequireRole("Admin"));
options.AddPolicy("VIP", policy =>
policy.RequireClaim("VIPLevel"));
});
// 5. 配置 CORS
self.Builder.Services.AddCors(options =>
{
options.AddPolicy("GameClient", builder =>
{
builder.WithOrigins(
"https://game.example.com",
"https://cdn.game.example.com"
)
.AllowAnyMethod()
.AllowAnyHeader()
.AllowCredentials();
});
});
// // 6. 注册游戏服务
// self.Builder.Services.AddSingleton<IPlayerService, PlayerService>();
// self.Builder.Services.AddSingleton<IGuildService, GuildService>();
// self.Builder.Services.AddScoped<IAuthService, AuthService>();
// self.Builder.Services.AddScoped<IGameRepository, GameRepository>();
Log.Info($"[HTTP] 游戏服务配置完成: Scene {self.Scene.SceneConfigId}");
await FTask.CompletedTask;
}
}