Files
Fishing2Server/Hotfix/Social/Handler/C2S_SendMessageRequestHandler.cs
2025-08-14 23:56:51 +08:00

41 lines
1.2 KiB
C#

using System.Text;
using Fantasy;
using Fantasy.Async;
using Fantasy.Helper;
using Fantasy.Network.Interface;
namespace NB.Chat;
public sealed class
C2S_SendMessageRequestHandler : RouteRPC<SocialUnit, C2S_SendMessageRequest, S2C_SendMessageResponse>
{
protected override async FTask Run(SocialUnit socialUnit, C2S_SendMessageRequest request,
S2C_SendMessageResponse response, Action reply)
{
if (request.Target < 1)
{
response.ErrorCode = ErrorCode.ErrArgs;
return;
}
if (request.Type == 0) //频道聊天
{
SocialSceneHelper.BroadcastChannel(socialUnit.Scene, request.Target, new ChatMessageInfo()
{
SendTime = TimeHelper.Now,
Content = request.Message,
});
}
else if (request.Type == 1) //私聊
{
//发送私聊
SocialSceneHelper.PrivateMessage(socialUnit.Scene, socialUnit.Id, request.Target, new ChatMessageInfo()
{
SendTime = TimeHelper.Now,
Content = request.Message,
});
}
await FTask.CompletedTask;
}
}