Files
Fishing2Server/Tools/ConfigBuilder/NBConfigBuilder/Core/Pool.cs
2025-09-27 17:53:39 +08:00

72 lines
1.5 KiB
C#

namespace NBConfigBuilder;
/// <summary>
/// 静态的对象池系统,不支持多线程。
/// </summary>
/// <typeparam name="T"></typeparam>
public static class Pool<T> where T : IPool, new()
{
private static readonly Queue<T> PoolQueue = new Queue<T>();
/// <summary>
/// 池子里可用的数量
/// </summary>
public static int Count => PoolQueue.Count;
/// <summary>
/// 租借
/// </summary>
/// <returns></returns>
public static T Rent()
{
return PoolQueue.Count == 0 ? new T() : PoolQueue.Dequeue();
}
/// <summary>
/// 租借
/// </summary>
/// <param name="generator">如果池子里没有,会先执行这个委托。</param>
/// <returns></returns>
public static T Rent(Func<T> generator)
{
return PoolQueue.Count == 0 ? generator() : PoolQueue.Dequeue();
}
/// <summary>
/// 返还
/// </summary>
/// <param name="t"></param>
public static void Return(T t)
{
if (t == null)
{
return;
}
PoolQueue.Enqueue(t);
}
/// <summary>
/// 返还
/// </summary>
/// <param name="t">返还的东西</param>
/// <param name="reset">返还后执行的委托</param>
public static void Return(T t, Action<T> reset)
{
if (t == null)
{
return;
}
reset(t);
PoolQueue.Enqueue(t);
}
/// <summary>
/// 清空池子
/// </summary>
public static void Clear()
{
PoolQueue.Clear();
}
}