72 lines
1.5 KiB
C#
72 lines
1.5 KiB
C#
namespace NBConfigBuilder;
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/// <summary>
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/// 静态的对象池系统,不支持多线程。
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public static class Pool<T> where T : IPool, new()
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{
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private static readonly Queue<T> PoolQueue = new Queue<T>();
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/// <summary>
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/// 池子里可用的数量
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/// </summary>
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public static int Count => PoolQueue.Count;
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/// <summary>
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/// 租借
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/// </summary>
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/// <returns></returns>
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public static T Rent()
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{
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return PoolQueue.Count == 0 ? new T() : PoolQueue.Dequeue();
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}
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/// <summary>
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/// 租借
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/// </summary>
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/// <param name="generator">如果池子里没有,会先执行这个委托。</param>
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/// <returns></returns>
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public static T Rent(Func<T> generator)
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{
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return PoolQueue.Count == 0 ? generator() : PoolQueue.Dequeue();
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}
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/// <summary>
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/// 返还
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/// </summary>
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/// <param name="t"></param>
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public static void Return(T t)
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{
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if (t == null)
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{
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return;
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}
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PoolQueue.Enqueue(t);
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}
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/// <summary>
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/// 返还
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/// </summary>
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/// <param name="t">返还的东西</param>
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/// <param name="reset">返还后执行的委托</param>
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public static void Return(T t, Action<T> reset)
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{
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if (t == null)
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{
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return;
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}
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reset(t);
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PoolQueue.Enqueue(t);
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}
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/// <summary>
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/// 清空池子
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/// </summary>
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public static void Clear()
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{
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PoolQueue.Clear();
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}
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} |