103 lines
2.9 KiB
C#
103 lines
2.9 KiB
C#
using System;
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using ProtoBuf;
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using Fantasy;
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using System.Linq;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Collections.Concurrent;
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using Fantasy.ConfigTable;
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using Fantasy.Serialize;
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// ReSharper disable CollectionNeverUpdated.Global
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// ReSharper disable UnusedAutoPropertyAccessor.Global
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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#pragma warning disable CS0169
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#pragma warning disable CS8618
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#pragma warning disable CS8625
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#pragma warning disable CS8603
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namespace Fantasy
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{
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[ProtoContract]
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public sealed partial class BobberConfigData : ASerialize, IConfigTable, IProto
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{
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[ProtoMember(1)]
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public List<BobberConfig> List { get; set; } = new List<BobberConfig>();
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#if FANTASY_NET
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[ProtoIgnore]
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private readonly ConcurrentDictionary<uint, BobberConfig> _configs = new ConcurrentDictionary<uint, BobberConfig>();
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#else
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[ProtoIgnore]
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private readonly Dictionary<uint, BobberConfig> _configs = new Dictionary<uint, BobberConfig>();
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#endif
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private static BobberConfigData _instance = null;
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public static BobberConfigData Instance
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{
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get { return _instance ??= ConfigTableHelper.Load<BobberConfigData>(); }
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private set => _instance = value;
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}
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public BobberConfig Get(uint id, bool check = true)
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{
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if (_configs.ContainsKey(id))
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{
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return _configs[id];
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}
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if (check)
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{
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throw new Exception($"BobberConfig not find {id} Id");
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}
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return null;
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}
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public bool TryGet(uint id, out BobberConfig config)
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{
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config = null;
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if (!_configs.ContainsKey(id))
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{
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return false;
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}
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config = _configs[id];
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return true;
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}
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public override void AfterDeserialization()
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{
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foreach (var config in List)
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{
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#if FANTASY_NET
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_configs.TryAdd(config.Id, config);
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#else
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_configs.Add(config.Id, config);
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#endif
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config.AfterDeserialization();
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}
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EndInit();
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}
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public override void Dispose()
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{
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Instance = null;
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}
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}
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[ProtoContract]
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public sealed partial class BobberConfig : ASerialize, IProto
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{
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[ProtoMember(1)]
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public uint Id { get; set; } // Id
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[ProtoMember(2)]
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public string Model { get; set; } // 模型
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[ProtoMember(3)]
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public uint Type { get; set; } // 类型
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[ProtoMember(4)]
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public uint Weight { get; set; } // 重量(克)
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[ProtoMember(5)]
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public uint Displacement { get; set; } // 位移
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[ProtoMember(6)]
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public uint NightLight { get; set; } // 是否夜光
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}
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} |