49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
using Fantasy.Entitas.Interface;
|
|
|
|
namespace NB.Gate.System;
|
|
|
|
public sealed class PlayerManageComponentDestroySystem : DestroySystem<PlayerManageComponent>
|
|
{
|
|
protected override void Destroy(PlayerManageComponent self)
|
|
{
|
|
foreach (var (_, gameAccount) in self.Players)
|
|
{
|
|
gameAccount.Dispose();
|
|
}
|
|
|
|
self.Players.Clear();
|
|
}
|
|
}
|
|
|
|
public static class PlayerManageComponentSystem
|
|
{
|
|
public static void Add(this PlayerManageComponent self, Player account)
|
|
{
|
|
self.Players.Add(account.Id, account);
|
|
}
|
|
|
|
public static Player Get(this PlayerManageComponent self, long accountId)
|
|
{
|
|
return self.Players.GetValueOrDefault(accountId);
|
|
}
|
|
|
|
public static bool TryGet(this PlayerManageComponent self, long accountId, out Player? account)
|
|
{
|
|
return self.Players.TryGetValue(accountId, out account);
|
|
}
|
|
|
|
public static void Remove(this PlayerManageComponent self, long accountId, bool isDispose = true)
|
|
{
|
|
if (!self.Players.Remove(accountId, out var account))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!isDispose)
|
|
{
|
|
return;
|
|
}
|
|
|
|
account.Dispose();
|
|
}
|
|
} |