Files
Fishing2Server/Hotfix/Game/Container/ContainerSystem.cs
2025-07-27 23:46:43 +08:00

86 lines
2.1 KiB
C#

using Fantasy.Entitas.Interface;
namespace NB.Game;
public sealed class ContainerDestroySystem : DestroySystem<Container>
{
protected override void Destroy(Container self)
{
self.CellCount = 0;
self.CellCountMax = 0;
self.CurrentCellCount = 0;
foreach (var (_, item) in self.Items)
{
item.Dispose();
}
self.Items.Clear();
self.ItemsByCell.Clear();
self.ItemsByConfigId.Clear();
self.ItemsByType.Clear();
}
}
public static class ContainerSystem
{
#region Get
/// <summary>
/// 通过唯一id获取
/// </summary>
/// <param name="self"></param>
/// <param name="id"></param>
/// <param name="item"></param>
/// <returns></returns>
public static bool GetItemById(this Container self, uint id, out Item item)
{
return self.Items.TryGetValue(id, out item);
}
/// <summary>
/// 通过格子位置获取物品
/// </summary>
/// <param name="self"></param>
/// <param name="cell"></param>
/// <param name="item"></param>
/// <returns></returns>
public static bool GetItemByCell(this Container self, uint cell, out Item item)
{
return self.ItemsByCell.TryGetValue(cell, out item);
}
/// <summary>
/// 通过配置id获取物品
/// </summary>
/// <param name="self"></param>
/// <param name="configId"></param>
/// <param name="items"></param>
public static void GetItemByConfigId(this Container self, uint configId, List<Item> items)
{
if (!self.ItemsByConfigId.TryGetValue(configId, out var itemList))
{
return;
}
items.AddRange(itemList);
}
/// <summary>
/// 通过类型获取物品
/// </summary>
/// <param name="self"></param>
/// <param name="type"></param>
/// <param name="items"></param>
public static void GetItemByType(this Container self, ItemType type, List<Item> items)
{
if (!self.ItemsByType.TryGetValue((uint)type, out var itemList))
{
return;
}
items.AddRange(itemList);
}
#endregion
}