Files
Fishing2Server/Fantasy/Fantays.Console/Runtime/Core/Log/UnityLog.cs
2025-06-30 10:51:37 +08:00

74 lines
1.6 KiB
C#

using System.Collections.Generic;
#if UNITY_EDITOR
using System;
using System.Reflection;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditorInternal;
#else
using System;
#endif
#if FANTASY_UNITY
namespace Fantasy
{
public class UnityLog : ILog
{
public void Trace(string msg)
{
UnityEngine.Debug.Log(msg);
}
public void Debug(string msg)
{
UnityEngine.Debug.Log(msg);
}
public void Info(string msg)
{
UnityEngine.Debug.Log(msg);
}
public void Warning(string msg)
{
UnityEngine.Debug.LogWarning(msg);
}
public void Error(string msg)
{
UnityEngine.Debug.LogError(msg);
}
public void Error(Exception e)
{
UnityEngine.Debug.LogException(e);
}
public void Trace(string message, params object[] args)
{
UnityEngine.Debug.LogFormat(message, args);
}
public void Warning(string message, params object[] args)
{
UnityEngine.Debug.LogWarningFormat(message, args);
}
public void Info(string message, params object[] args)
{
UnityEngine.Debug.LogFormat(message, args);
}
public void Debug(string message, params object[] args)
{
UnityEngine.Debug.LogFormat(message, args);
}
public void Error(string message, params object[] args)
{
UnityEngine.Debug.LogErrorFormat(message, args);
}
}
}
#endif