65 lines
1.4 KiB
C#
65 lines
1.4 KiB
C#
using Fantasy;
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using Fantasy.Entitas.Interface;
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namespace NB.Game;
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public class ItemDestroySystem : DestroySystem<Item>
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{
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protected override void Destroy(Item self)
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{
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self.ConfigId = 0;
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self.Count = 0;
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self.IsBind = false;
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self.ExpirationTime = 0;
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self.GetTime = 0;
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self.Abrasion = 0;
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}
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}
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public static class ItemSystem
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{
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public static ItemInfo ToItemInfo(this Item self)
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{
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return new ItemInfo()
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{
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Id = self.Id,
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ConfigId = self.ConfigId,
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Count = self.Count,
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ExpirationTime = self.ExpirationTime,
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GetTime = self.GetTime,
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Abrasion = self.Abrasion
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};
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}
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public static List<ItemInfo> ToItemInfo(this List<Item> items)
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{
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var list = new List<ItemInfo>();
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foreach (var item in items)
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{
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list.Add(item.ToItemInfo());
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}
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return list;
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}
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public static AwardInfo ToAwardInfo(this Item item)
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{
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return new AwardInfo()
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{
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ConfigId = item.ConfigId,
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Count = item.Count
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};
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}
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public static List<AwardInfo> ToAwardInfo(this List<Item> items)
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{
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var list = new List<AwardInfo>();
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foreach (var item in items)
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{
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list.Add(item.ToAwardInfo());
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}
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return list;
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}
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} |