17 lines
490 B
C#
17 lines
490 B
C#
using Fantasy.Entitas.Interface;
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namespace NB.Gate;
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public class GateUnitSessionComponentSystem : DestroySystem<GateUnitSessionComponent>
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{
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protected override void Destroy(GateUnitSessionComponent self)
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{
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var gateUnitManageComponent = self.Scene.GetComponent<GateUnitManageComponent>();
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if (gateUnitManageComponent != null)
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{
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_ = gateUnitManageComponent.Offline(self.AccountID, self.SessionId);
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}
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self.AccountID = 0;
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}
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} |