21 lines
606 B
C#
21 lines
606 B
C#
namespace Fantasy
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{
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/// <summary>
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/// Scene的运行类型
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/// </summary>
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public class SceneRuntimeMode
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{
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/// <summary>
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/// Scene在主线程中运行.
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/// </summary>
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public const string MainThread = "MainThread";
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/// <summary>
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/// Scene在一个独立的线程中运行.
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/// </summary>
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public const string MultiThread = "MultiThread";
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/// <summary>
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/// Scene在一个根据当前CPU核心数创建的线程池中运行.
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/// </summary>
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public const string ThreadPool = "ThreadPool";
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}
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} |