29 lines
697 B
C#
29 lines
697 B
C#
using System.Diagnostics;
|
|
using Fantasy;
|
|
using Fantasy.Async;
|
|
using Fantasy.Network;
|
|
using Fantasy.Network.Interface;
|
|
using Fantasy.PacketParser;
|
|
|
|
namespace NB.Gate;
|
|
|
|
public class Chat2G_ChatMessageHandler : Route<Scene, Chat2G_ChatMessage>
|
|
{
|
|
protected override async FTask Run(Scene scene, Chat2G_ChatMessage message)
|
|
{
|
|
var chatMessage = new Chat2C_Message()
|
|
{
|
|
Message = message.Message,
|
|
};
|
|
|
|
|
|
var gateUnitManage = scene.GetComponent<GateUnitManageComponent>();
|
|
|
|
foreach (var session in gateUnitManage.ForEachUnitSession())
|
|
{
|
|
session.Send(chatMessage);
|
|
}
|
|
|
|
await FTask.CompletedTask;
|
|
}
|
|
} |