Files
Fishing2Server/Entity/Chat/ChatUnit.cs
2025-08-11 16:29:23 +08:00

23 lines
349 B
C#

using Fantasy;
using Fantasy.Entitas;
namespace NB.Chat;
public sealed class ChatUnit : Entity
{
public long GateRouteId;
public RoleSimpleInfo Role;
public override void Dispose()
{
if (IsDisposed)
{
return;
}
GateRouteId = 0;
Role = null;
base.Dispose();
}
}