Files
Fishing2Server/Hotfix/Social/SocialUnitManageComponentSystem.cs
2026-03-05 15:03:45 +08:00

146 lines
3.8 KiB
C#

using Fantasy;
using Fantasy.Async;
using Fantasy.Entitas;
using Fantasy.Entitas.Interface;
using NB.Chat;
namespace NBF.Social;
public sealed class ChatUnitManageComponentDestroySystem : DestroySystem<SocialUnitManageComponent>
{
protected override void Destroy(SocialUnitManageComponent self)
{
foreach (var chatUnit in self.Units.Values.ToArray())
{
chatUnit.Dispose();
}
self.Units.Clear();
}
}
public static class SocialUnitManageComponentSystem
{
#region
/// <summary>
/// 离线消息,进入待领取队列
/// </summary>
/// <param name="self"></param>
/// <param name="targetId"></param>
/// <param name="message"></param>
public static void SaveOfflineMessage(this SocialUnitManageComponent self, long targetId, ChatMessageInfo message)
{
// self.NotSendMessage.Add(targetId, message);
}
#endregion
#region 线线
/// <summary>
/// 玩家上线
/// </summary>
/// <param name="self"></param>
/// <param name="scene"></param>
/// <param name="accountId"></param>
/// <param name="gateRouteId"></param>
public static async FTask<SocialUnit?> Online(this SocialUnitManageComponent self, Scene scene,
long accountId,
long gateRouteId)
{
// var accountId = roleSimpleInfo.RoleId;
if (!self.TryGet(accountId, out var account))
{
account = Entity.Create<SocialUnit>(scene, accountId, true, true);
self.Add(account);
}
if (account != null)
{
await account.TryComponent<MailComponent>();
account.GateRouteId = gateRouteId;
// account.Role = roleSimpleInfo;
}
await FTask.CompletedTask;
return account;
}
public static async FTask Offline(this SocialUnitManageComponent self, Scene scene, long accountId,
long gateRouteId)
{
if (self.TryGet(accountId, out var unit) && unit != null)
{
if (unit.GateRouteId == gateRouteId)
{
Log.Info("退出当前聊天服==");
self.Remove(accountId); //如果当前网关和下线的网关一致
}
}
await FTask.CompletedTask;
}
#endregion
#region &
public static void Add(this SocialUnitManageComponent self, SocialUnit account)
{
self.Units.Add(account.Id, account);
}
public static SocialUnit? Get(this SocialUnitManageComponent self, long accountId)
{
return self.Units.GetValueOrDefault(accountId);
}
public static bool TryGet(this SocialUnitManageComponent self, long accountId, out SocialUnit? account)
{
return self.Units.TryGetValue(accountId, out account);
}
public static void Remove(this SocialUnitManageComponent self, long accountId, bool isDispose = true)
{
if (!self.Units.Remove(accountId, out var account))
{
return;
}
if (!isDispose)
{
return;
}
account.Dispose();
}
#endregion
#region
/// <summary>
/// 尝试给增加相关组件
/// </summary>
/// <param name="socialUnit"></param>
/// <typeparam name="T"></typeparam>
public static async FTask TryComponent<T>(this SocialUnit socialUnit) where T : Entity, new()
{
if (socialUnit.GetComponent<T>() == null)
{
var mailComponent = await socialUnit.Scene.World.Database.Query<T>(socialUnit.Id, true);
if (mailComponent == null)
{
//如果没有邮件组件
socialUnit.AddComponent<T>();
}
else
{
socialUnit.AddComponent(mailComponent);
}
}
}
#endregion
}