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Fishing2Server/Entity/EntityTimeOutComponent.cs
2026-01-18 20:20:33 +08:00

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// using Fantasy.Entitas;
//
// namespace NB;
//
// public class EntityTimeOutComponent : Entity
// {
// /// <summary>
// /// 主要是用于检测每次请求的间隔,这里存放是下一次能正常通信时间
// /// </summary>
// public long NextTime;
//
// /// <summary>
// /// 用来设置检查的间隔时间
// /// </summary>
// public int Interval;
//
// /// <summary>
// /// 用于记录时间计划任务的ID后面可以通过这个ID随时取消这个任务
// /// </summary>
// public long TimerId;
// }