Files
Fishing2Server/Hotfix/Map/Handler/C2Map_LookHandler.cs
2025-09-25 23:22:07 +08:00

38 lines
1.1 KiB
C#

using Fantasy;
using Fantasy.Async;
using Fantasy.Network.Interface;
namespace NB.Map;
public class C2Map_LookHandler : Route<MapUnit, C2Map_Look>
{
protected override async FTask Run(MapUnit entity, C2Map_Look message)
{
var roomManageComponent = entity.Scene.GetComponent<RoomManageComponent>();
var roomId = entity.RoomId;
var room = roomManageComponent.Get(roomId);
if (room == null)
{
return;
}
var notifyMessage = new Map2C_LookeNotify()
{
Id = entity.Id,
Rotation = message.Rotation,
Timestamp = message.Timestamp
};
entity.Rotation.x = message.Rotation.x;
entity.Rotation.y = message.Rotation.y;
entity.Rotation.z = message.Rotation.z;
foreach (var (_, unit) in room.Units)
{
// if (unit.Id == entity.Id) continue;
entity.Scene.NetworkMessagingComponent.SendInnerRoute(unit.GateRouteId, notifyMessage);
}
await FTask.CompletedTask;
}
}