Files
Fishing2Server/Hotfix/Social/Mail/Helper/MailFactory.cs
2025-08-18 23:24:33 +08:00

30 lines
778 B
C#

using Fantasy;
using Fantasy.Entitas;
using Fantasy.Helper;
using Fantasy.Serialize;
using NB.Game;
namespace NB.Chat;
public static class MailFactory
{
private static readonly ISerialize _serializer = SerializerManager.GetSerializer(FantasySerializerType.Bson);
public static Mail Create(Scene scene, string content, List<AwardItem> items = null)
{
var mail = Entity.Create<Mail>(scene, true, true);
mail.Content = content;
mail.State = MailState.Unread;
mail.CreateTime = TimeHelper.Now;
if (items != null && items.Count > 0)
{
foreach (var item in items)
{
mail.Items.Add(_serializer.Clone(item));
}
}
return mail;
}
}