Files
Fishing2Server/Hotfix/Outer/Demo/SubScene/C2SubScene_TestDisposeMessageHandler.cs
2025-07-14 17:08:18 +08:00

16 lines
512 B
C#

using Fantasy.Async;
using Fantasy.Network.Interface;
namespace Fantasy;
public class C2SubScene_TestDisposeMessageHandler : Addressable<Unit, C2SubScene_TestDisposeMessage>
{
protected override async FTask Run(Unit unit, C2SubScene_TestDisposeMessage message)
{
var unitScene = unit.Scene;
var unitSceneSceneType = unitScene.SceneType;
unitScene.Dispose();
Log.Debug($"{unitSceneSceneType} {unitScene.RuntimeId} is Dispose!");
await FTask.CompletedTask;
}
}