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Fishing2Server/Hotfix/Outer/Demo/SubScene/C2G_CreateSubSceneAddressableRequestHandler.cs
2025-07-14 17:08:18 +08:00

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using Fantasy.Async;
using Fantasy.Network;
using Fantasy.Network.Interface;
using Fantasy.Network.Route;
namespace Fantasy;
public sealed class C2G_CreateSubSceneAddressableRequestHandler : MessageRPC<C2G_CreateSubSceneAddressableRequest, G2C_CreateSubSceneAddressableResponse>
{
protected override async FTask Run(Session session, C2G_CreateSubSceneAddressableRequest request, G2C_CreateSubSceneAddressableResponse response, Action reply)
{
var scene = session.Scene;
var subSceneRouteId = session.GetComponent<GateSubSceneFlagComponent>().SubSceneRouteId;
// 1、向SubScene请求AddressableId
var responseAddressableId = (SubScene2G_AddressableIdResponse)await scene.NetworkMessagingComponent.CallInnerRoute(subSceneRouteId, new G2SubScene_AddressableIdRequest());
// 2、给session添加一个AddressableRouteComponent组件这个组件很重要、能否转发Addressable协议主要是通过这个。
var addressableRouteComponent = session.AddComponent<AddressableRouteComponent>();
// 3、拿到SubScene返回的AddressableId赋值给addressableRouteComponent.AddressableId。
addressableRouteComponent.AddressableId = responseAddressableId.AddressableId;
}
}