Files
Fishing2Server/Tools/ConfigBuilder/NBConfigBuilder/TemplateServer.txt

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using System;
using ProtoBuf;
using Fantasy;
using System.Linq;
using System.Reflection;
using System.Collections.Generic;
using System.Collections.Concurrent;
using Fantasy.Serialize;
using Fantasy.ConfigTable;
namespace NBF
{
[ProtoContract]
public sealed partial class (ConfigName) : ASerialize, IProto, IConfigTable
{
(Fields)
[ProtoIgnore]
public uint Key => Id;
#region Static
private static ConfigContext<(ConfigName)> Context => ConfigTableHelper.Table<(ConfigName)>();
public static (ConfigName) Get(uint key)
{
return Context.Get(key);
}
public static (ConfigName) Get(Predicate<(ConfigName)> match)
{
return Context.Get(match);
}
public static (ConfigName) Fist()
{
return Context.Fist();
}
public static (ConfigName) Last()
{
return Context.Last();
}
public static (ConfigName) Fist(Predicate<(ConfigName)> match)
{
return Context.Fist(match);
}
public static (ConfigName) Last(Predicate<(ConfigName)> match)
{
return Context.Last(match);
}
public static int Count()
{
return Context.Count();
}
public static int Count(Func<(ConfigName), bool> predicate)
{
return Context.Count(predicate);
}
public static List<(ConfigName)> GetList()
{
return Context.GetList();
}
public static List<(ConfigName)> GetList(Predicate<(ConfigName)> match)
{
return Context.GetList(match);
}
public static void ParseJson(Newtonsoft.Json.Linq.JArray arr)
{
ConfigTableHelper.ParseLine<(ConfigName)>(arr);
}
#endregion
}
}