Files
Fishing2Server/Hotfix/Common/Handler/G2Common_ExitRequestHandler.cs
2025-08-26 18:03:52 +08:00

55 lines
1.7 KiB
C#

using Fantasy;
using Fantasy.Async;
using Fantasy.Network.Interface;
using NB.Chat;
namespace NB.Common;
public class G2Common_ExitRequestHandler : RouteRPC<Scene, G2Common_ExitRequest, Common2G_ExitResponse>
{
protected override async FTask Run(Scene scene, G2Common_ExitRequest request, Common2G_ExitResponse response,
Action reply)
{
switch (scene.SceneType)
{
case SceneType.Game:
{
await RunGame(scene, request, response);
break;
}
case SceneType.Social:
{
await RunSocial(scene, request, response);
break;
}
case SceneType.Map:
{
break;
}
}
await FTask.CompletedTask;
}
private async FTask RunGame(Scene scene, G2Common_ExitRequest request, Common2G_ExitResponse response)
{
// // 在缓存中检查该账号是否存在
// var gameAccountManageComponent = scene.GetComponent<PlayerManageComponent>();
// var account = await gameAccountManageComponent.Online(scene, request.AccountId, request.GateRouteId);
// if (account == null)
// {
// response.ErrorCode = ErrorCode.ErrServer;
// return;
// }
//
// response.RoleRouteId = account.RuntimeId;
}
private async FTask RunSocial(Scene scene, G2Common_ExitRequest request, Common2G_ExitResponse response)
{
// 在缓存中检查该账号是否存在
var chatUnitManageComponent = scene.GetComponent<SocialUnitManageComponent>();
await chatUnitManageComponent.Offline(scene, request.AccountId, request.GateRouteId);
}
}