74 lines
1.6 KiB
C#
74 lines
1.6 KiB
C#
using System.Collections.Generic;
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#if UNITY_EDITOR
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using System;
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using System.Reflection;
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using System.Text.RegularExpressions;
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using UnityEditor;
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using UnityEditor.Callbacks;
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using UnityEditorInternal;
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#else
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using System;
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#endif
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#if FANTASY_UNITY
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namespace Fantasy
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{
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public class UnityLog : ILog
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{
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public void Trace(string msg)
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{
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UnityEngine.Debug.Log(msg);
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}
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public void Debug(string msg)
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{
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UnityEngine.Debug.Log(msg);
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}
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public void Info(string msg)
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{
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UnityEngine.Debug.Log(msg);
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}
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public void Warning(string msg)
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{
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UnityEngine.Debug.LogWarning(msg);
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}
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public void Error(string msg)
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{
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UnityEngine.Debug.LogError(msg);
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}
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public void Error(Exception e)
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{
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UnityEngine.Debug.LogException(e);
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}
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public void Trace(string message, params object[] args)
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{
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UnityEngine.Debug.LogFormat(message, args);
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}
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public void Warning(string message, params object[] args)
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{
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UnityEngine.Debug.LogWarningFormat(message, args);
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}
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public void Info(string message, params object[] args)
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{
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UnityEngine.Debug.LogFormat(message, args);
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}
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public void Debug(string message, params object[] args)
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{
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UnityEngine.Debug.LogFormat(message, args);
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}
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public void Error(string message, params object[] args)
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{
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UnityEngine.Debug.LogErrorFormat(message, args);
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}
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}
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}
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#endif |