80 lines
2.1 KiB
C#
80 lines
2.1 KiB
C#
using System.Linq;
|
|
using Fantasy;
|
|
using Fantasy.Async;
|
|
using Fantasy.Entitas.Interface;
|
|
using Fantasy.Helper;
|
|
|
|
namespace NB.Chat;
|
|
|
|
public class MailComponentDestroySystem : DestroySystem<MailComponent>
|
|
{
|
|
protected override void Destroy(MailComponent self)
|
|
{
|
|
foreach (var (_, mail) in self.Mails)
|
|
{
|
|
mail.Dispose();
|
|
}
|
|
|
|
self.Mails.Clear();
|
|
self.Timer.Clear();
|
|
}
|
|
}
|
|
|
|
public static class MailComponentSystem
|
|
{
|
|
public static async FTask Add(this MailComponent self, Mail mail, bool sync)
|
|
{
|
|
mail.CreateTime = TimeHelper.Now;
|
|
mail.ExpireTime = TimeHelper.Now + MailComponent.MaxExpireTime;
|
|
|
|
if (self.Mails.Count >= MailComponent.MaxMailCount)
|
|
{
|
|
//删除最老的邮件
|
|
var (_, value) = self.Timer.First();
|
|
foreach (var removeId in value)
|
|
{
|
|
await self.Remove(removeId, sync);
|
|
}
|
|
}
|
|
|
|
self.Mails.Add(mail.Id, mail);
|
|
self.Timer.Add(mail.ExpireTime, mail.Id);
|
|
|
|
if (sync)
|
|
{
|
|
//同步客户端
|
|
self.Scene.NetworkMessagingComponent.Send(0,new S2C_HaveMail()
|
|
{
|
|
Mail = mail.ToMailInfo(),
|
|
});
|
|
}
|
|
|
|
await self.Scene.World.Database.Save(self);
|
|
Log.Info($"MailComponent Add id:{self.Id} mailId:{mail.Id} count:{self.Mails.Count}");
|
|
}
|
|
|
|
public static async FTask<uint> Remove(this MailComponent self, long mailId, bool sync)
|
|
{
|
|
if (!self.Mails.Remove(mailId, out var mail))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
self.Timer.RemoveValue(mail.ExpireTime, mail.Id);
|
|
mail.Dispose();
|
|
|
|
if (sync)
|
|
{
|
|
//同步客户端
|
|
self.Scene.NetworkMessagingComponent.Send(0,new S2C_MailState()
|
|
{
|
|
MailState = (int)MailState.Deleted,
|
|
MailId = mailId,
|
|
});
|
|
}
|
|
|
|
await self.Scene.World.Database.Save(self);
|
|
Log.Info($"MailComponent Remove id:{self.Id} mailId:{mail.Id} count:{self.Mails.Count}");
|
|
return 0;
|
|
}
|
|
} |