24 lines
818 B
C#
24 lines
818 B
C#
// using Fantasy;
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// using Fantasy.Async;
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// using Fantasy.Network.Interface;
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//
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// namespace NB.Chat;
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//
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// public class
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// C2S_GetOfflineMessageRequestHandler : AddressRPC<SocialUnit, C2S_GetOfflineMessageRequest,
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// S2C_GetOfflineMessageResponse>
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// {
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// protected override async FTask Run(SocialUnit entity, C2S_GetOfflineMessageRequest request,
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// S2C_GetOfflineMessageResponse response,
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// Action reply)
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// {
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// var chatUnitManage = entity.Scene.GetComponent<SocialUnitManageComponent>();
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// if (chatUnitManage.NotSendMessage.TryGetValue(entity.Id, out var list))
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// {
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// response.Message.AddRange(list);
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// chatUnitManage.NotSendMessage.RemoveByKey(entity.Id);
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// }
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//
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// await FTask.CompletedTask;
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// }
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// } |