Files
Fishing2Server/Hotfix/Game/Map/Handler/Inner/G2Map_EnterMapRequestHandler.cs
2026-01-18 16:37:46 +08:00

84 lines
2.3 KiB
C#

using System;
using Fantasy;
using Fantasy.Async;
using Fantasy.Network.Interface;
using NB.Game;
namespace NB.Game.Inner;
/// <summary>
/// 请求进入地图
/// </summary>
public class G2Map_EnterMapRequestHandler : AddressRPC<Scene, G2Map_EnterMapRequest, Map2G_EnterMapResponse>
{
protected override async FTask Run(Scene entity, G2Map_EnterMapRequest request, Map2G_EnterMapResponse response,
Action reply)
{
var roomManageComponent = entity.GetComponent<RoomManageComponent>();
if (roomManageComponent == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
var mapUnitManage = entity.GetComponent<PlayerManageComponent>();
if (mapUnitManage == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
var player = mapUnitManage.Get(request.AccountId);
if (player == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
var mapUnit = player.GetComponent<MapUnitComponent>();
if (mapUnit == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
//进入地图
var mapManageComponent = entity.GetComponent<MapManageComponent>();
var map = mapManageComponent.Get(request.MapId);
if (map == null)
{
response.ErrorCode = ErrorCode.MapIdError;
return;
}
mapUnit.MapId = request.MapId;
// 如果没有房间代码,则只是进入地图,直接返回,不执行后续逻辑
if (string.IsNullOrEmpty(request.RoomCode))
{
response.Units = [player.ToMapUnitInfo()];
return;
}
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
if (serviceId < 1 || roomId < 1)
{
return;
}
var room = roomManageComponent.Get(roomId);
if (room == null)
{
return;
}
response.ErrorCode = await room.Enter(player);
response.RoomCode = room.Code;
if (response.ErrorCode == ErrorCode.Successful)
{
mapUnit.RoomId = room.RoomId;
response.Units = room.ToMapUnitInfo();
}
}
}