37 lines
1.0 KiB
C#
37 lines
1.0 KiB
C#
using Fantasy;
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using Fantasy.Entitas.Interface;
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namespace Fantasy.Authentication;
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public sealed class AccountTimeOutDestroySystem : DestroySystem<AccountTimeOut>
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{
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protected override void Destroy(AccountTimeOut self)
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{
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if (self.TimerId != 0)
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{
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self.Scene.TimerComponent.Net.Remove(ref self.TimerId);
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}
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}
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}
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public static class AccountTimeOutSystem
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{
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public static void TimeOut(this AccountTimeOut self, int timeout)
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{
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// 创建一个任务计时器、用在timeout时间后执行,并且要清楚掉当前鉴权服务器缓存
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var scene = self.Scene;
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var account = (Account)self.Parent;
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var accountRunTimeId = account.RuntimeId;
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self.TimerId = scene.TimerComponent.Net.OnceTimer(timeout, () =>
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{
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if (accountRunTimeId != account.RuntimeId)
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{
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return;
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}
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self.TimerId = 0;
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AuthenticationHelper.RemoveCache(scene, account.Username,true);
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});
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}
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} |