14 lines
510 B
C#
14 lines
510 B
C#
using Fantasy;
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using Fantasy.Async;
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using Fantasy.Network.Interface;
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namespace NB.Chat;
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public sealed class C2Chat_SendMessageRequestHandler : AddressRPC<SocialUnit, C2Chat_SendMessageRequest, Chat2C_SendMessageResponse>
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{
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protected override async FTask Run(SocialUnit chatUnit, C2Chat_SendMessageRequest request, Chat2C_SendMessageResponse response, Action reply)
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{
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response.ErrorCode = ChatSceneHelper.Distribution(chatUnit, request.ChatInfoTree);
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await FTask.CompletedTask;
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}
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} |