13 lines
501 B
C#
13 lines
501 B
C#
// using Fantasy.Async;
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// using Fantasy.Network.Interface;
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//
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// namespace NB.Chat;
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//
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// public sealed class G2Chat_OfflineRequestHandler : AddressRPC<ChatUnit, G2Chat_OfflineRequest, Chat2G_OfflineResponse>
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// {
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// protected override async FTask Run(ChatUnit chatUnit, G2Chat_OfflineRequest request, Chat2G_OfflineResponse response, Action reply)
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// {
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// await FTask.CompletedTask;
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// chatUnit.Scene.GetComponent<ChatUnitManageComponent>().Remove(chatUnit.Id);
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// }
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// } |