26 lines
1.2 KiB
C#
26 lines
1.2 KiB
C#
// ReSharper disable InconsistentNaming
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namespace Fantasy
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{
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/// <summary>
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/// 本代码有编辑器生成,请不要再这里进行编辑。
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/// </summary>
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public static partial class InnerOpcode
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{
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public const uint G2Common_EnterRequest = 1073751825;
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public const uint G2Common_EnterResponse = 1207969553;
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public const uint G2Common_ExitRequest = 1073751826;
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public const uint Common2G_ExitResponse = 1207969554;
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public const uint S2G_GetPlayerBasicInfoRequest = 1073751827;
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public const uint G2S_GetPlayerBasicInfoResponse = 1207969555;
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public const uint S2G_ChatMessage = 939534097;
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public const uint Club2Chat_CreateChannel = 939534098;
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public const uint G2Map_EnterMapRequest = 1073751828;
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public const uint Map2G_EnterMapResponse = 1207969556;
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public const uint G2Map_ExitRoomRequest = 1073751829;
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public const uint Map2G_ExiRoomResponse = 1207969557;
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public const uint Chat2G_ChatMessage = 939534099;
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public const uint Other2Chat_ChatMessage = 939534100;
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public const uint Other2Mail_SendMailRequest = 1082140438;
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public const uint Mail2Other_SendMailResponse = 1207969558;
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}
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} |